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A historic deck that used to be popular but has fallen out of favour. The deck in my build is not really at peak power, speed or efficacy, but instead strives to answer things like fires and or companions, as I often find playing to my outs far more fun than playing to a win con from turn 1, especially as this style is less mentally taxing in long tournaments.
Your main goal here is to get Karn in play and use it to grab a citadel from your deck. you then play out as much of your deck as you can, using midnight reaper and woe strider to draw past lands, gaining life with bastion, prince(who also helps get past lands), Daxos and soul warden, to get enough things in play to burn out your opponent by tapping the citadel and burning for 10 along with attacks and drains from the bastion.Though that is plan a, this deck is also a very powerful life gain midrange deck that can out value some other decks, while shutting down the game plans of companion decks like Lurrus and Yourion by generating more value, while giving away less information, also making sure to blunt aggro decks with life-gain and removal. Don't be afraid to go in with this deck, always thinking about what in your hand, and what draws could suit you on that turn.
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