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play creatures that have evasive abilities to deal damage and continue to bring creatures back to do it again. it has two small game winning combos embedded for alternate win conditions but they arent the focus. with all the tutors however its easy enough to pull off. it needs stronger creatures for sure, better lands, and faster mana acceleration. any other suggestions are appreciated. deck was meant for casual group play, 3-5 players. but it plays better 1 on 1. i would like to change that.
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