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Put Crab umbra on protigal sorcerer and ust the infinite mana combo to kill everything. Please comment i want to make this deck but need some trouble shooting
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where's the infinite combo? im confused! why is this feeling so familiar?
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I'm confused about your choice regarding the ball lightning and hellspark elemental. Replace the hellspark with banefire. With infinite mana, it would reduce the cards required to win by 1 (You need crab umbra and either brimstone or pyromancer, with banefire you just need banefire.) Replace the brimstone mages with cunning sparkmages. In standard the speed will help you more than the survivability of the brimstone. Also toss in another filigree sages. And then toss in a couple acts of treason for a nice FU to all the players using the same infinite mana combo for the eldrazi.
they are quick incase you dont have the proper hand they fill the gape but im thinking to take them out bc they take up too much space which would be better served other places
Infinite Mana Combo Training Ground + Khalni Gem + Filigree Sages Tap Khalni Gem for UU, untap using Filigree Sage's ability using 2U, which is REDUCED to just U, thanks to Training Ground. Using this, you can get 1 free U mana for each tap, then when you've got enough, use it to Tap Prodigal Pyromancer, then untap using Crab Umbra's ability for U, that was you can tap-cycle him 20 times, if you tapped Khalni Gem 20 times. It's a very abusive combo, sadly, and if played right, can be a turn 5 kill. Turn 1 - Island, Training Ground Turn 2 - Mountain, Prodigal Pyromancer Turn 3 - Island or Mountain, Crab Umbra on Prodigal, then free mana for a negate or 2 Lightning Bolts Turn 4 - Mountain or Island, then Khalni Gem Turn 5 - Island or Mountain (3 in play), Filigree Sages by taping 2 lands and Khalni Gem, then tap 1 Island to untap Khalni Gem, then build up enough mana for 20 untaps, then tap-cycle Prodigal Pyromancer for the kill.
http://mtgvault.com/ViewDeck.aspx?DeckID=55589 Modified version.
maybe put in an eldrazi for another win condish and some everflowing chalices that u can kick twice for another comboable item i vote for 4 sages
Thanks Toasty for the support in explaining the combo. I have the brimstone mages in there bc once lvled (with training ground it is (1)(R) to lvl) you get a lightning bolt instead of the 1 dmg. And this idea is realy bassed of the Horseshoe crab deck with the infinite combo built in. I understand that Bain fire is a faster win condition, but that only deals dmg to your opp, wiht this you tech wipe the board and your opp.