The Counterer

by necra on 06 January 2010

Main Deck (73 cards)

Artifacts (1)


Enchantments (5)


Land (23)

Sideboard (0 cards)

No sideboard found.

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Deck Description

\\m//,,

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,318 times.

Mana Curve

Mana Symbol Occurrence

065000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for The Counterer

reef pirates is totally useless here and anthroplasm is cool but a card like morphling would be way better or quicksilver dragon, guile somethi,ng with evasion and shroud or protection from removal cause if th eopponent removes it you are fucked you know
and there are several ways to get through counters so a shrouded wincon

reef pirates should be replaced with drawpower or speedbump
so ophidian, or phyrexian ironfoot steel golem or other big artofact that can guard the field or even plumeveil

dominate is useless since it will cost you too much to control a creature so replace it with some more draw you dont have enough draw
cards like fact or fiction are th ebest draw spells so use that one capsize is a one off since it has buyback so run 3 boomerangs and 1 capsize

treachery i think it's called is a better controlling spell than confiscate since it costs 5 and makes your lands untap when it comes into play

allso you need defense against attacketrs my favorit for that is propaganda but there are other attack lockdowns too

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Posted 07 January 2010 at 08:51

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i can see why the reef pirates are in there but aether is right with morphling or quicksilver dragon is a better choice than anthroplasm, also with counter decks i like to use isochron scepter and arcane laboratory as a deadly combo

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Posted 07 January 2010 at 09:51

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You guys are completly right, but i made this deck with the cards i had last night in a friends house... so, now i'll add the cards u said and change the playstyle... =)

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Posted 07 January 2010 at 12:21

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