Djinns

by Nebudanzar on 26 December 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Testing this one, cant find a working 3 colour.
Lack 3 cards in this one. Making it at work, and dont have the one im playing 100% in my head.
Tryed with rampant, and piper green, and a more grix black. But the 2 colour im running now has been the most efficient.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 789 times.

Mana Curve

Mana Symbol Occurrence

0510100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Djinns

well your 57/60 cards so far
and by the looks of it your deck seems to be a strong late game deck
however due to this strength is seems it is very weak early on, in fact the only defense it has is lightning bolt, and pyroclasm, all of your creatures that i saw were 4+ mana and the only way to get creatures of that size is your djinn, who is also 5 mana

maybe so light defensive creatures like that 0/4 kraken, or something in those regards until you can get movin
also, in my opinion drop jace, i realize you're using him for the draw cards, but you can replace him with howling mine, 2 colorless mana cost vs. 3, he does the exact same thing and his -10 takes soooo long to get to, it's absurd.

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Posted 26 December 2009 at 05:14

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Thanks. ill look into the 0/4 krakens. And swap jace. reason is that he usualy makes me add life. Since they tend to attack him :)

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Posted 26 December 2009 at 08:07

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look you rtactic with djin is just too weak cause once your opponent knows your technique
he will eliminate djinn each time
and you strategy developes too late game to be efficient
so i would say this is a weaker variation on reanimator that can summon on turn 2 what you summon on turn 5

allso jace is not really good here
allso your mana base is too unstable

this deck is going to score poorly agains decks that have an answer on djinn and you can be sure that allmost every deck will have one
you should consider

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Posted 26 December 2009 at 08:48

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Yes, i know a animator deck is faster. But dont think its posible to make a turn 2 animator in standard now. or am i wrong?

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Posted 26 December 2009 at 09:09

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if you want to stay standard it is indeed impossible

but why do you keep it in standard?
there's nothing in standard that can win from jund or allready existing things right now

unless you just play T2 fro fun

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Posted 26 December 2009 at 09:35

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Wow, let's not play standard because we can't beat Jund? That's kinda cowardly, I go to FNM with Blue Black Red mill/burn and do kill Jund. It's always a rough game but about 60% I win. Don't quit standard just because you can't beat what's out there. GO back and think about what what Jund's weaknesses are and you can find ways to beat them.

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Posted 26 December 2009 at 12:27

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Ohh i only play for the fun of it. :) And make decks for the casual room only :)

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Posted 26 December 2009 at 13:03

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you may also wanna try diabolic tutor too
Im not gonna lie the deck does look very weak early on, multiplay you'll do great, but like like AEthercraft said, once the strat is revealed it's quite vulnerable

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Posted 26 December 2009 at 15:57

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