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Testing this one, cant find a working 3 colour. Lack 3 cards in this one. Making it at work, and dont have the one im playing 100% in my head. Tryed with rampant, and piper green, and a more grix black. But the 2 colour im running now has been the most efficient.
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well your 57/60 cards so far and by the looks of it your deck seems to be a strong late game deck however due to this strength is seems it is very weak early on, in fact the only defense it has is lightning bolt, and pyroclasm, all of your creatures that i saw were 4+ mana and the only way to get creatures of that size is your djinn, who is also 5 mana maybe so light defensive creatures like that 0/4 kraken, or something in those regards until you can get movin also, in my opinion drop jace, i realize you're using him for the draw cards, but you can replace him with howling mine, 2 colorless mana cost vs. 3, he does the exact same thing and his -10 takes soooo long to get to, it's absurd.
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Thanks. ill look into the 0/4 krakens. And swap jace. reason is that he usualy makes me add life. Since they tend to attack him :)
look you rtactic with djin is just too weak cause once your opponent knows your technique he will eliminate djinn each time and you strategy developes too late game to be efficient so i would say this is a weaker variation on reanimator that can summon on turn 2 what you summon on turn 5 allso jace is not really good here allso your mana base is too unstable this deck is going to score poorly agains decks that have an answer on djinn and you can be sure that allmost every deck will have one you should consider
Yes, i know a animator deck is faster. But dont think its posible to make a turn 2 animator in standard now. or am i wrong?
if you want to stay standard it is indeed impossible but why do you keep it in standard? there's nothing in standard that can win from jund or allready existing things right now unless you just play T2 fro fun
Wow, let's not play standard because we can't beat Jund? That's kinda cowardly, I go to FNM with Blue Black Red mill/burn and do kill Jund. It's always a rough game but about 60% I win. Don't quit standard just because you can't beat what's out there. GO back and think about what what Jund's weaknesses are and you can find ways to beat them.
Ohh i only play for the fun of it. :) And make decks for the casual room only :)
you may also wanna try diabolic tutor too Im not gonna lie the deck does look very weak early on, multiplay you'll do great, but like like AEthercraft said, once the strat is revealed it's quite vulnerable