Type 2 Deathtouch Deck

by ncespio88 on 05 September 2011

Main Deck (60 cards)

Sideboard (4 cards)

Creatures (4)

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Deck Description

A deck to give creatures deathtouch, and easily clear a path to the opponent. I realized in the middle of making this that there aren't a whole lot of amazing cards that are type 2 legal, for this idea. I am making it to be type 2 standard, as of the end of the month, when the Zendikar block will be taken out, so I did not add basilisk color to this deck, or prodigal pyromancer.

I wanted to add shimmer myr to go along with painsmith, but I don't know what I would take out for it.

If you have comments for changes, I am open to suggestions.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,848 times.

Mana Curve

Mana Symbol Occurrence

008160

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Type 2 Deathtouch Deck

Interesting deck, but definitely a challenge to build at this point. I agree that shimmer myr would be nice but I'm not sure what you should take out either. I know that you should definitely give yourself 4 dragonskull summits though. Good luck with this deck and hopefully Innistrad will be nice to you. If you could, please give me input on my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 01:56

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How do you plan on taking down indestructible creatures with deathouch?

Also since you have very little to really boost up your creature I would suggest Grim Lavamancer over Spikeshot Elder.

You may also want to change up the artifacts you are using, since running the same number of equipment as you are creatures you are often going to end up with tons of equip and nothing to equip it to. Maybe add in some small artifacts that can also buff up our Spikeshot such as Signal Pest?

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Posted 05 September 2011 at 02:52

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Thanks for the comment. I haven't thought about how to deal with indestructibility yet. If you have an idea, i'm open to it. Grim Lavamancer doesn't seem a lot better than Spikeshot to me because i don't have easy ways of getting things to the graveyard, and that seems more limiting than Spikeshot's "power of 4 or greater" thing. I'm all for a cheap artifact that gives boosts to creatures, but something with battlecry won't help. I would have to attack and of course tap both signal pest, and the spikeshot. Once it is tapped, i won't be able to use the spikeshot's ability.

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Posted 05 September 2011 at 03:03

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to put in shimmer myr i would take out 1 of each artifact. that way you still have the same ratio of artifacts to creatures.

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Posted 30 September 2012 at 00:24

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