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The intention of this deck is to be simultaneously helpful and harmful. I can help my teammates or temporary allies draw, but if they turn on me or do something I don't like, I can take away their hands. The context is multiplayer games, and the concept is to manipulate other players into doing what I can't, and then punishing them for it. Work in Progress, so please give feedback.
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I really like the way you used Black and Blue together to make a great deck for forcing the opponent to draw and discard while keeping your hand size as unlimited. It is very interesting. I'd never seen the card "Raven's Crime" before either and its retrace effect intrigues me. I may just look into buying some of these cards and making something similar. Thanks for the idea and posting this.
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Have you ever thought of running Pariah's Shield on Swans of Bryn Argoll in this deck, equip swans with the shield choose a player and any damage done to you is done to the swans then the player you chose they draw that many cards, if could be a quick game ender for the chosen player for massive card drawing and no deck. Then un-equipt the shield and repeat.