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The inspiration for this deck was that, while trawling around and card database, I stumbled upon Castigate. After reading the card a few time I sat there scratching my head and asking, "why is this not in a deck?" at first curiously but then with ever increasing surprise as I thought up how the deck would play.
Right off the bat, you'll probably notice the 12 discard effects, 10 static and the other 2 flexible considering Snapcaster, Dark Confidant, and Vendilion Clique are so popular these days. They're all extremely effective because you get to look at the opponent's hand and choose which cards they discard (barring Funeral Charm); Castigate, despite having a cmc2, elixes the card which is nice in world of Snapcasters, Eternal Witness, and some crazy Instant Reanimator shenanigans. I don't count the Tidehollow Sculler because I would try not to play it before peeking into their hand to see if it would be just be a waste of mana.Next we get to removal: 7-9 spells seems like a good number for whatever the discard effects leave behind. I play the Hero's Downfall over other more efficient removal spells because I really want a way to answer to planeswalkers. Having seen Tron land a Karn Liberated on turn 3 can be pretty scary and I want to have some sort of answer for that nightmarish case. The finishers are obviously Phyrexian Obliterator (outrageous card.) and Blood Baron, which I'm not as fond of; it's decent and all but there are so many to kill it with a single red spell. Next we have Phyrexian Arena for card draw. I was considering adding Infernal Tutor but wasn't sure if it would play well or just cluster up a hand full of lands. And the stragglers: Shadow of Doubt and Mana Tithe. Shadow of Doubt can be extremely effective against Pod as well as being a weird Wasteland like effect with cantrip built in against filter lands [Edit: An instant-speed Sinkhole would be a better comparison]. Mana Tithe is only there because I want to see the look on blue deck's face when he sees it the first time. Once they know they need to keep an extra mana open it's a dead card.
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Magic Community! I'm trying to make this Modern playable and tbh I HATE the High Priests in the deck and am not a particular fan of Blood Baron. What can a put in their place???
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Well actually I don't know that Blood Baron is a bad fit. The protection is just super powerful. But if you want the real answer, and you want to be competitive, your answer is Batterskull. It's an utterly unfair card that excels in unfair decks. Like this one!By the way this is one of my favorite decks I've seen on the front page in a long time. Tidehollow, Castigate, Shadow of Doubt, and Mana Tithe? Count me in. Very nice deck indeed.I only have one question: why the Funeral Charm? I don't quite understand that line of reasoning. I think you'd be better off with more Geth's Verdicts. That card is crazy.
Thanks for the detailed response! I had totally forgotten about Batterskull, definitely a contender for the slot. At this point I think I'll keep the Blood Barons in just because I have them. The Funeral Charm was first added because it's an instant speed discard effect. When I first added it I was considering going heavier into the discard aspect but have eased back slightly. The reason I've kept it in is because it's an extremely efficient removal spell for Modern powerhouses (i.e. Snappy, Clique, Confidant and rarer bombs like Thalia which could cause issues for for a deck like this). But having thought about it, I'm not as fond of it as I was. What should I consider playing instead? Btw I'm avoiding more Geth's V in the main because Zoo has been coming back with a vengeance and it's largely useless against that deck and decks like it.
You're certainly right about Zoo, didn't think about Geth's Verdict versus that. You also are correct about the need for Clique removal, and that it needs to be removal of some sort... What about Bile Blight? It can really put the hurt on token decks and -3/-3 is just right for a Wild Nacatl.
Could just path to exile?
He already has those. But yeah a mix of those and Bile Blight would be quite potent.
In response of Dharr16, Path to Exile is an extremely efficient card from a mana perspective. However I wouldn't want to see more than 1 in a game because being behind will lose me the game. I can handle being down 1 land but when they have 6 or 7 lands and I only have 4 or 5 I'm at a clear disadvantage (even if I have exiled 2 of their creatures). I think 2 is the right number for this deck.kmk888, I'm really reluctant to switch FC for Bile Blight for one primary reason: It costs a additional mana. It is true that Bile Blight has a much larger target range than Funeral Charm and has the potential bonus of killing a wave of tokens or something but at the same time I would hate to be staring at a creatureless opponent with a BB in hand while the FC can at least be thrown at them if it doesn't kill something. I think I'll have to playtest both and see if the extra mana gets in the way or not. It's really a meta/game specific question so we'll see. Thanks again for the ideas!
I do apologize, didn't see them there.
Hey I just realized, is there a reason you've ignored Lingering Souls? At this point I'm sure everybody knows that card is fantastic, so I was just curious.
duress, despise, or cry of contrition over funeral charm.
Hey I can tell by the way you talk about phyrexian obliterator that you love him, so I propose that you use the card small pox rather than funeral charm for a nice little kick to ur opponents everything(:It may hurt you as well, but hes gonna be in a lot worse place in the game then you, so itll be worth it in the end:DAnd hey man, if you don't mind, I have a pretty evil deck I'd be interested in you looking at?? ^-^Look at your own risk :Dhttp://www.mtgvault.com/greenee/decks/theres-a-plague-coming/
I attempted a b/w control deck a while ago, though I just updated it. I was going more for casual play though..http://www.mtgvault.com/dharr16/decks/bw-control-2/
Castigate isn't played because it is 2 CMC and in modern you only need to run thoughtseize, inqusition and liliana. There are however 2 decks that win by discarding their hand and both use the engine of life from the loam and the retrace discard card to empty their hand. One wins with damage enchantments/artifacts and the other just wins with big attacking creatures. With that said your removal suite is a little too all over the place. You should be running 4 paths always. It also feels like your deck just flat out loses to aggro decks. Keep in mind having so much discard is also bad since they are horrible topdecks. That is why running only about 10 discard effects is optimal normally 4 lili, 3 thought, 3 inq. You are running 14.