Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Red, White, Blue Control
This deck has been viewed 2,183 times.
Your evolving wilds are near worthless and will only slow you down. Might as well make them basic lands. In fact your other lands are going to be slow if you don't control an island/mountain/plains.
Permalink
The evolving wilds are to fetch the basic lands since in this deck I really only need one plains or one island land on the field inorder to get the ball rolling. Idealy, by turn two I should have a basic land on the field. If replace them with basic lands, then I'm really leaving it up to chance to top deck a basic land because there are no good duel lands for these colors.