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applecrisp
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I like your set up, I've come up with 2 different Boros Hellrider decks myself, one involves pumping out tokens, check em out. I'd say try running maybe another land or two just because you want to be able to drop hellrider or the hero's right on turn 4 for the most pressure. http://www.mtgvault.com/ViewDeck.aspx?DeckID=306770 http://www.mtgvault.com/ViewDeck.aspx?DeckID=302030
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yah theres nothing for me to take out though...
I would try dropping 1 Mirran Crusader and/or 1 Hero of Bladehold.
eh, with this curve 20 is fine ill prob sideboard a vault of the archangel, but im definitly not dropping bladehold shes the best creature in the deck.
14 4 drops? 20 land? man, with 20 land drops, you probably can't even afford to run 4 drops, let alone 14. drop all 4 drops but the hellriders. add 3 land, then whatever else under 4
it runs really smoothly i can get my 4th land drop by the 4th turn 9/10 times and bladehold and oxid ridge work extremly well in this deck
well, honestly, that depends on the caliber of decks you're testing against. Don't get me wrong, I love heroes, and hellrider, but if this deck is built for speed, you probably aren't going to have much if the majority of your opening hand is 4 drops. Then, you plan to hit a land drop each turn, with only 1/3 of your deck being land? It's just not practical, man. Trust me on this one. It's essentially pointless to run any 1 drops at all if you're aiming to hit 4 drops. You're trying to combine a solid opening with a mid-range strategy.
your complety right this isn't really supposed to be a tier one deck just an idea i liked when i first saw hellrider. If i was to really try and make it competitive i would switch it around a bit. Thanks alot though