take out shrine of loyal legions if your not running dispatch and O ring and add vault skirge
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maybe brute force instead of tetering peaks?
my bad theres supposed to be 4 seachrome coast's weird. and yes
alright heres what you need to know, decks should have goals that they try to accomplish in zombies the usual common goal is to get a horde of zombies and take over the game, except you need to accomplish as quickly as possible or your opponent will destroy you....this bieng said these are some changes that must be made 1. take out elesh norn gold myr and blightsteel. and heres why blightsteel is obviously a wincondition but you will never get him out without losing first unless your playing a 3 year old. Even with tinkers you dont have many artifacts to sac, and blightsteel has almost no place in zombies it goes against the "early game horde of zombies" mantra. also white in general has no placein zombies and again elesh norn makes no sense in zombies it has no synergy at all with zombies. THat bieng said also take out gold myr. intangible virtue should also leave if you want to pump up your zombie tokens consider these cards...Zombie Baron and Cemetary reaper. 2. you need to take out blue you have no use for tinker, and undead alchemist really isnt that good when you have army of damned and G Titan plus hes a milling card. and rooftop storm is a pretty good gard but its not worth it. 3. take out moaned of the unhollewed its not that good especialy with endless ranks and add more removal beside go for the throat consider cards like doomblade etc. also consider like dark ritual call to the grave and i would only go with 1 army of the damned its a bummer to get early game
it had to be under 40$
yah but if you vap snag your own creatures to take them out of harms way or to bounce them with mentor or champion then it deals one damage to you
1. really consider dark rit. a t2 nocturnus in dirty or t1 nighthawk 2. make a sideboard, and then put your hexmage in the sideboard its only good against certain decks 3. the mana curve is not really that good no 1 drops? and also if you insist on having a mana curve such as that card draw and dark rituals will help. 4. 3 corrupt isnt worth it you cant use them early game maybe 1 if any
esprcon is right and theres a lot of other problems with the deck
yah depending on the deck ill probably sideboard them for something else but your point is completly valid it just depends on what deck im playing for example against burn i would take him out
ik they seem bad at first but once i do early game damage with them i usually sac them with cards like atrition braids inncocent blood etc.
pretty nice deck but let me give you some suggestions im not sure if your trying to mkae this standard or not but replace diablolic tutor with demonic tutor, then if you going to have corrupt just have two or 1, also take out rune scarred demon blind zealot cemetary reaper, and there's practicably no chance you'll get a 3 empire artifact's out so take them out
i just wouldnt be comfortable playing stoneshaker until i got a crucible out
maybe forbiddan alchemy?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=278583 can you take alook at this u/w illusions deck im not sure if it's good yet and i need some feedback. By the way really nice deck
avatar of me(joke) and also city of ass
http://www.mtgvault.com/ViewDeck.aspx?DeckID=278583
why avenger of zendikar, and why not make it standard use slagstorm
dylan heres what you gotta do to mkae it standard and better, first make it blue/white, thenthis should be your deck 4 lord of unreal, 4 snapcasters, 4 phantasmal bears, 4 delvers, 2 geist of saint traft or 3, and 3 phantasmal image, then have some mana leaks, gitaxian probe, (remember you want to get rid of targeting spells), a few spell pierce, sideboard a few gut shots, and 2 or 3 dissipates, 2 o rings, then sideboard 2 mental misteps some flashfreezes and celestial purges
take out drana add vamp nocturnus bloodline keeper vamp nighthawk and bloodghast
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