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All about getting the whip and Sidisi on the board at the same time. Creature base:- Elvish Mystics and Caryatids provide the mana ramp, as well as additional mana later in game since a lot of land may be lost to Sidisi and Wayfinders (and Nyx Weaver if sided in)- Courser helps from missing land drops as well as thins out lands for Sidisi.- Herald of Torment is an unsung hero. When bestowed on Sidisi it allows her to continue swinging and using her ability, as well as gets her our of Bile Blight and Stoke range. Can often end games quickly when bestowed on one of the strong evasion creatures like Sagu Mauler or Reaper of the Wilds.-Reaper of the Wilds and Sagu Mauler are two evasive beaters that give people fits.- Hornet Queen is effective as it gets providing flying deathtouchers, even when whipped in the tokens stay on the board.- Soul of Innistrad lets you bring back your heavy hitters or an extra Sidisi, or two, if your opponent is running heavy removal. His ability working from the graveyard as well makes him an All-Star.- My one of Prognostic Sphinx work remarkably well with Sidisi, allowing you to scry the top three cards before Sidisi's trigger and maximizing her zombie making trigger.-------------------------------------------------------------------Other spell base:- Hero's Downfall and Murderous Cut provide you creature removal- The lynchpin of the deck, next to Sidisi.--------------------------------------------------------------------Sideboard:- Disdainful Stroke provides protection from control decks using board wipes- Bile Blight and Drown in Sorrow give you mass creature removal against agro/weenie decks- Nyx Weaver gives you a change of pace if you need to outrace another delve oriented deck (straight delve or Sidisi Mirror match).- Reclaimation Sage is for enchantment heavy decks.- Erebos, God of the Dead works wonders against Abzan Midrange decks, who often try to amass high life totals through Siege Rhinos, Whips, Sorin, and Ajani Steadfast.- Whip of Erebos gives you a forth if you just feel like it's not coming along as much as you would like, or against decks running enchantment removal.- Empty the Pits can often be a surprise win con. A side in on a game three can really throw off an opponent not prepared for it.
Get out mana ramp, drop an early Courser to maintain land-drops.Get out Sidisi and Whip of Erebos and the deck pretty much plays itself.
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