Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck focuses on two things: Gaining life and mana ramping via landfall. The quicker you pull out the Sovereign, the better. Lots of ways to trigger amounts of life as you drop lands in the process. One of my simpler decks.(Sideboard, as with a lot of my decks, is for candidates that didn't quite make the cut but may be swapped in time if any major strategy changes)*Still 10 cards over, almost finished*
No need; Deck description says it all.
This deck has been viewed 886 times.
NOTE: Set by owner when deck was made.
A landfall and ramp deck with fewer than 24 lands...I'm not really convinced. Landfall decks want to put a land into play every turn ("Explore" anybody?). I would add some more ramp and some more lands which will lead to problems with "Gift of Estates" as it then will be a one-time use, if at all. "Ranger's Path" could be an alternative as it also is able of searching for "Temple Garden" but without the limitations of "Gift of Estates"Also your other ramp spells so far all search for basic lands...which you have only 4 in your deck so after playing one or two of them you won't have any more targets for those spells. "Harrow" would be an option as it also gives you another possible target for "Pulse of Murasa".I would also look at some protective spells to make sure your creatures, and especially "Felidar Sovereign" stays in play. "Ranger's Guile", Vines of Vastwood" or some colour-protection spells come into my mind for this.GreetingsMuktol
Permalink