Standard Infect Deck

by natedawg777 on 11 September 2011

Main Deck (60 cards)

Artifacts (4)


Enchantments (4)


Sideboard (0 cards)

No sideboard found.

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Deck Description

Fast Infect Deck (turn 2 win). Let me know what you think.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,789 times.

Mana Curve

Mana Symbol Occurrence

000836

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Infect Deck

While I have never been the biggest fan of pump infect decks, You are going for fast here, so I can slightly understand the Tangle in this case but not in this deck.

You have nothing you want to drop for 2 on turn 1 therefore the extra mana you gain is lost for no reason.
Asceticism just should not exist in this deck it slows you down, thats all it does.

I an also slightly understand the point of inkmoth HOWEVER, turn 1 you inkmoth, turn 2 you activate the inkmoth and what, cast a mutagenic growth if you have it? You are better off always playing a turn 1 elf and pumping it turn 2 when it swings.



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Posted 11 September 2011 at 06:18

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The extra mana can be used to green sun an elf first turn if he doesnt have one, not what id call a good use of spells, but it raises consistency

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Posted 11 September 2011 at 06:38

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the other stuff is there in case the game draws out a little longer, but i will add a side deck for cases like that.

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Posted 11 September 2011 at 17:39

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or play boots first then play glistener the second turn and have the same effect.

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Posted 11 September 2011 at 18:12

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why boots? you should take out Swiftfoot Boots and put in Melira, Sylvok Outcast. This will give you another creature and is a 2/2 and you can play it t1 huge play for a t2 win.

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Posted 12 September 2011 at 14:00

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I like for a sidedeck, but it doesnt have infect

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Posted 12 September 2011 at 20:49

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