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Just a simple standard deck built around the Krenko cards and Massive Raid with some direct damage peppered in for flavor.
The deck uses Krenko, mob boss and Krenko's Command to generate as many goblin tokens as possible, then drop Massive Raid for direct damage. Mogg Flunkies and Goblin Arsonists are there to make sure there are at least some goblins on the field in case of a slow draw. The other direct damage instants are there to speed things along. Dynacharge is in the sideboard to overload a gaggle of goblin tokens against creature heavy decks (as well as Electrickery), Mugging is a bit more direct damage to speed things up a little and Five-Alarm Fire is there because I like it there.
This deck has been viewed 913 times.
love this deck (and not just the name lol)
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Guttersnipe wants to be in this deck.