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Fun big flying creatures!
This version is all about artifact ramp. You should get at least one to start and draw into a second card to help you do this. Big sphinxes to beat down on opponents whille you gain life. Enigma sphinx is nice to get a second card out, of course it could be a simple ramp card but it could also be something quite useful. There are alot of combos using Time Sieve, Sharding sphinxes, Metamorphs (depending on what opponents control but you could also copy your own creatures). The Sideboard switches to slow your deck down but allow a lot more control. Working on a mix of the two for perfect balance. This is one of my favorite decks, I have entirely foiled it for pure obsession and beauty! Haha Enjoy! Let me know any improvements.Was thinking to take out increasing ambition for Tinkers... Prolly be smart but I'm a sucker for wasting 13 mana for 3 cards >.<More combos are Scuttlemutts to get Mishra out and play double the artifact sphinxes also Scuttlemutts can change my opponents creatures colors so I can be protected whether I'm attacking or blocking with Steel Wind. Or use my metamorphs to copy any swords in play and do the same!
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