Charging the reactor

by Napu on 01 November 2013

Main Deck (60 cards)


Instants (4)


Enchantments (4)


Land (20)

Sideboard (18 cards)

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Deck Description

This deck revovles around getting as many charge counters onto Darksteel Reactor as fast as possible.

Currently my Sideboard acts as a maybe-board.

Any help + suggestions are greatly appreciated. (:

Deck Tags

  • Alternate-win
  • Artifact

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,103 times.

Mana Curve

Mana Symbol Occurrence

021000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Charging the reactor

Need counters....one spell to destroy all artifact and you will lose! and some stop card that can stop fast agro deck and red damage deck, becose you will be death very soon.

1
Posted 01 November 2013 at 13:45

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True that.
However the Darksteel Reactor can't be destroyed. ;) - Will add counters.

Counters added.

0
Posted 01 November 2013 at 13:46

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I really think Vorel of the Hull Clade works well with Darksteel Reactor. Not only does he not die to lightning bolt, but once you have 5 counters on that Reactor, Vorel makes is a two-turn clock rather than a 15-turn clock

1
Posted 01 November 2013 at 13:53

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I did conside Vorel, however to splash green just for him? I'm not completely sold yet. I did however consider some kinds of protective spells from green to make it more eatable. (:

Vorel's in my maybeboard.

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Posted 01 November 2013 at 13:55

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You could use Chronozoan as living counter-"safe" and defender against creatures. But to achive this, you should add some more "Power Conduit"
A deck which specializes on counter transfer, I built for a friend might give you some other ideas (http://www.mtgvault.com/muktol/decks/monou-counter-transfer/)

1
Posted 01 November 2013 at 18:02

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I did think about Chronozoa, and it could work well together with the power Conduits. I'm just not entirely sure what to remove from the deck for that. Any ideas? :)

Great feedback!

1
Posted 02 November 2013 at 19:10

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"Clearwater Goblet", as Chronozoa is cheaper to play, and also a creature which helps to protect you.

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Posted 02 November 2013 at 19:32

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I will try that, thanks, mate.

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Posted 02 November 2013 at 22:21

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A good way to keep your opponents from stomping your face in is Ensnaring Bridge, since you can empty your hand fairly quickly.

The Transmuter might also be worth mainboarding so you can bounce out Nodes for your higher cost artifacts, which will also replenish the Node's charge counters.

1
Posted 01 November 2013 at 18:46

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Ensaring bridge is definatly worth considering! Will put into maybeboard until I find something to remove. :)
Ideas?
I'm still in serious consideration about the transmuter and it's in the exactly for the node charge counters.

Thanks for the feedback!

0
Posted 02 November 2013 at 19:12

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