Napu

33 Decks, 102 Comments, 26 Reputation

Yeah okay. That would explain it. ;)

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Posted 23 August 2013 at 07:54 in reply to #390608 on Things Happen in 3's (Modern)

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I does seem as if it's a 1v1 or THG deck, I didn't really think it would stand a chance in the FFA format because of so many players, though I'm glad it worked out. ;)

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Posted 21 August 2013 at 07:44 in reply to #390608 on Things Happen in 3's (Modern)

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Heh heh, no problem. ;) Body Double is a great card. ^^

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Posted 20 August 2013 at 21:39 in reply to #390261 on For We Are Many

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How about Body Double while you're at it? ^^

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Posted 19 August 2013 at 16:36 as a comment on For We Are Many

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No problem, mate. :) Remember to up the posts if they're very helpful. ;)

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Posted 17 August 2013 at 07:46 in reply to #388904 on For Fletcher

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You could actually remove the sphinx for another Phyrexian Metamorph, but the optimal solution there would be to sideboard it incase you end up fighting a lifegain deck however if the deck isn't a lifegain deck you won't need to use the sphinx at all.

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Posted 16 August 2013 at 10:31 in reply to #388904 on For Fletcher

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I haven't more ideas atm except for umbra's (There's a 1drop white one called Hyena Umbra) or some 1drop hexproof creatures tough they're either blue or green.

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Posted 16 August 2013 at 10:27 in reply to #388902 on Things Happen in 3's (Modern)

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Pretty nice ideas! I'll take a look at them! ^^ Thanks.

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Posted 15 August 2013 at 10:39 in reply to #389205 on Lifegain -> Lifeloss

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Maybe remove Rightousness and add Ethereal Armor, since you have atleast 6 enchantments in the deck? Adding firststrikes and +1/+1 per enchantment you have is pretty nice and it's a 1drop. Though the deck is pretty tight and could win battles as it is.

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Posted 15 August 2013 at 10:38 in reply to #388902 on Things Happen in 3's (Modern)

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I'd sideboard the sphinx becuase it's situational when you're wanting to use it and I'd either remove the Vault Skirge or Razorfield Rhino, learning towards removing the Rhino. When you have a playset of Steel overseer, you won't need the Rhino really, especially when you can use the metamorph to copy the Darksteel Colossus and/or Etched Guardians. 3-4 ethced guardians boosted by overseers would be game against your opponent.

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Posted 15 August 2013 at 10:34 in reply to #388904 on For Fletcher

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I can't believe how I didn't think of invisible stalker! He's an amazing creature for enchantment decks. Will add asap.

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Posted 15 August 2013 at 09:01 in reply to #389210 on Auramancers heaven

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Yeah, did think of those cards and I do think I have some of them lying around. I might just try it out and see what happens, thanks. :)

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Posted 15 August 2013 at 08:59 in reply to #389207 on Drawpower

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I have to completely agree with your last statement, that's the main problem with this deck.
The deck started out as a support lifegain deck in two head giant where my ally has the main power and I just keep him/her alive. I haven't added more Angels of Thune because they're simply pretty darn expensive.

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Posted 15 August 2013 at 08:58 in reply to #389205 on Lifegain -> Lifeloss

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The reason I took manaleak instead of Geist Snatch was because of the cmc on Geist snatch though I do have loads of them lying around. I have no idea why I didn't think about sky spirit for this deck, it's pretty obvious.
Oyobi Who Split The Heavens is a pretty sick spirit, which I should've put into the deck asweel, again no idea why I didn't think of it. The problem with Revoke Existence is the fact it's a sorcery. I'd like to be able to off an enchantment in my opponents turn. Latch seeker is a nice card, and I've been thinking about adding it I haven't made up my mind yet though.
Shriekgeist, Mindshrieker and Stormgeists are pretty much placeholders atm.

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Posted 15 August 2013 at 08:55 in reply to #387442 on Welcome to the afterlife

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Agreed, however this deck is just as much as flavor deck as it's supposed to be able to do something. Preferebly there'd come more cheap cards into the deck and more stable control instead of detain. It would be fair to add, that I love the idea of the detain ability more than it may actually be good.

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Posted 15 August 2013 at 08:49 in reply to #389188 on Judge's Authority

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I have to agree, it does need more control. I actually haven't thought about the zombie drakes that wouldn't be such a bad idea.
One of the reasons for the 3drop enchantment is the combo with it, gravecrawler and Diregraf Captain. The other reason obviously being gaining flying. I have been thinking about adding Dash Hopes as a counter spell.

How about removing Undead Alchemists and Fallen Ideals for control?

Thanks for the advice so far! :)

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Posted 15 August 2013 at 08:47 in reply to #389183 on Rise of the dead

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You've built up a pretty tight deck so it can be hard to remove anything without screwing up strategies.. I'd remove 1 Imposing Soverein, 1 Glorious Anthem and 2 lands. The reason for the two lands is because the highest cmc you have is 3, whenever you 3-5 lands you won't need much more than that. 18 lands is enough to support this imo.
Bonus: By removing 1 Imposing Sovereign and Glorious anthem there's more flavor when looking at the name of you deck. ;)

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Posted 15 August 2013 at 08:41 in reply to #388902 on Things Happen in 3's (Modern)

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Fair enough, it was really just because you wrote that it wasn't for us so I thought we shouldn't see it/comment on it. :)

Regarding the deck, I'd add phyrexian metamorph, it's a pretty stable artifact that can become anything in your deck, and every creature/artifact in your opponents deck. :) It would have loads of uses.

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Posted 15 August 2013 at 08:37 in reply to #388904 on For Fletcher

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True, though having as sideboard and using it in situations where you might be able to proliferate -1/-1 counters on your opponents creatures could help you.

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Posted 15 August 2013 at 08:33 in reply to #388903 on Infect Deck

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No problem. Together with the GrimGrin you'd be able to do some substantial lifeloss upon you're opponent. ;)

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Posted 14 August 2013 at 11:23 in reply to #388900 on Deck of the Dead

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