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There are two issues with this deck. First it is way too slow, the second issue is that you only got 58 cards main deck.
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Meh. I've gone 3-2 the last 4 friday night magics I've gone to with it. I don't think land destruction will ever be sitting top tier with Twin, Affinity, Tron or Merfolk for modern, but I've been happy with it.
As a person devoted to playing control and having my main legacy deck atm be land destruction, I know the weaknesses of the strategy. My point about it being too slow is mainly due to the lack of acceleration (besides from Birds) and no Boom//Bust. I personally don't think you need Acidic Slime and Arbor Colossus, and I have played with Avalanche Riders myself before, I am not too fond of them to be honest.Here is my honest idea of a way to improve your deck, fully explained:-1 Acidic Slime-2 Arbor Colossus-3 Avalance Riders-1 Mwonvuli Acid-Moss-3 Mountain-3 Forest+4 Boom//Bust+3 Trinisphere+4 Bloodstained Mire+1 Overgrown Tomb+1 Blood CryptNow, before you call me crazy, and wonder about the Bloodstained Mires, Overgrown Tomb, and Blood Crypt. They are all there because of Boom//Bust. When casting Boom//Bust you can target your own fetchland and sacrifice it in response thus giving you a semi-sinkhole. Also having black mana and a reliabe way to fetch it lets you explore more sideboard options, however I don't know your meta, so I cannot help you there. Trinisphere, yes Trinisphere, it was made for land destruction. However if the fetchlands and extra shock lands are out of budget, just add Trinisphere instead of Arbor Colossus and Acidic Slime.
First of all, I had people at my FNM suggest boom/bust but I never considered it really. It hadn't occurred to me that I could sac a fetch land in response to targeting it with boom/bust. Thanks! Also, I didn't even know Trinisphere existed...it makes sense. They're going to be stuck at one or two land for most of the game, so if every spell costs at least 3, it's as good as having 0 land. Thanks for the advice!
You're welcome!