The owner of this deck hasn't added a sideboard, they probably should...
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The idea here is to have your opponent(s) have as large a hand as possible by removing the discard phase, limiting how much spells can be played and by forcing cards back to hand. The deck then has various ways in it to deal damage to your opponent(s) based on how many cards they have and when they draw cards.
This deck has two ways to win the game, it can be done by your opponent being damaged as he draws cards, or by having to many in his hand. So how it's played depends a bit on what you draw, since it's not the most streamlined deck ever made, just see what you draw and go with that.
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Added Whispering Madness to the deck, a very nice card from Gatecrash that fits well in the deck (which needed some tweaking). Also added Consuming Aberration. Doesn't really fit the theme of the deck, but still gives a nice big creature that gives an extra method of dealing with the opponent(s).
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