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Human Enchantment Aura/ Artifact-Equipment deck. Deck runs on 99% humans (One angel) with spells that give abilities for Odric to pass along.
Mid game deck built to get people out and buff/use abilities to overtake opponents. Thalia keeps opponents from using haste and has first strike herself.Herons grace champion is great to use with flash to buff and give lifelink which will help transform lone rider(s). Sigarda is the only flier in the deck and gives you and your humans hexproof. The buff cards give vigilance trample haste first strike and flying (depending on what you pull)[most equipment gives extra bonuses to humans]. Sigarda's Aid Lets you auto equip equipment spells on entering the battlefield so you want to try and save them till this is out. (I'll sometimes mulligan if my hand isnt anything special just to see if I'll pull lone riders and Sigarda's aid in first hand). It lowers the mana cost drastically, I had 4 in the deck but you constantly had 2 when you didn't need it so I lowered to 3 and its better about still pulling that sucker and usually not getting a double very soon after.And then there's Odric who, on begining of combat, shares all abilities (such as first strike lifelink etc.) to creatures you contol. Even on your opponents combat phase all your creatures share first strike. Deck plays very well and can play different all the time, drawing cheap creatures early really makes it feel more aggro-ish, where as getting more expensive but ability heavy cards early makes you play more strategic but just as effective. I like saving herons grace champion to flash before calling attackers or as a blocker to flip lone riders... Deck is a ton of fun when you swing with flying lifelink vigilance hexproof and first strike on everyone. I'm sure there is always room for improvement but i pulled about 85% of these cards and just got duplicates to make it work.
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NOTE: Set by owner when deck was made.