Green Creature Token Summoner

by Naairda on 16 January 2010

Main Deck (120 cards)

Sideboard (8 cards)

Instants (4)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a Green Deck, that pounds your opponents with creature tokens, that if played correctly doubles their numbers every turn! not only that but with the Epic Struggle Card in play you will win the game as soon as you have 20 or more creatures (including creature tokens) in play. Just in case they think that all you will play is weak tokens I've sneaked in a couple of Hydras, some Blanchwood Armours and Beastmaster Ascension just in case they're needed.

The key to this deck is to get the Doubling Season in play as soon as possible as it will double the tokens as well as any +1/+1 tokens added to any creatures.

Follow that up with the Epic Struggle card and as soon as you have 10 Forest play Howl of the Night Pack and you've won the game!


This is a first attempt on this site so please tell me if there are any major flaws to the deck (besides those blasted black decks and there destroy Target Creature)

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 9,768 times.

Mana Curve

Mana Symbol Occurrence

2000122

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Creature Token Summoner

Way too many cards - double a standard deck.
Thin it out, set a goal on how this to work and go with 60 cards.

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Posted 17 January 2010 at 01:39

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In our standard games we play 120, non-tourney rules. So not to many cards that is just how we play we have our own house rules as well as a friend of mine thought that playing a single game for 5 hours with 5 people is a bit to far fetched.

If you wish for clarity with the rules that we play just reply, as I think for our games it is a decent deck, so look at components not size and let me know what you think.

Regards

Naairda

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Posted 17 January 2010 at 01:51

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In our standard games we play 120, non-tourney rules. So not to many cards that is just how we play we have our own house rules as well as a friend of mine thought that playing a single game for 5 hours with 5 people is a bit to far fetched.

If you wish for clarity with the rules that we play just reply, as I think for our games it is a decent deck, so look at components not size and let me know what you think.

Regards

Naairda

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Posted 17 January 2010 at 01:54

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In our standard games we play 120, non-tourney rules. So not to many cards that is just how we play we have our own house rules as well as a friend of mine thought that playing a single game for 5 hours with 5 people is a bit to far fetched.

If you wish for clarity with the rules that we play just reply, as I think for our games it is a decent deck, so look at components not size and let me know what you think.

Regards

Naairda

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Posted 17 January 2010 at 01:56

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To me though it seems way too slow. Almost no cards with cost 5 or less. Any just remotely fast deck should rip this deck apart. Also whats with the 4xSplinter but not a single Neutralize? Doesnt your friends play with enchantments?
Butif it works in your group then it works.. Especially if its no creatures first 5 turns :)

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Posted 17 January 2010 at 11:37

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Yeah it makes it different, but we play 2 pick-up, 2 land down, max. hand 14. cause it makes it fun when they go OH SH*T! when there's dozens of tokens on the field.

Then there's the alternate way of 4 pick-up, 4 land down, max. hand 8. it just makes it more fun as it doesn't restrict it as much for what cards to have.

Can you please give me a rough idea for what to remove/replace to make it legal tourney deck if I do ever enter one.

Regards

Naairda

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Posted 17 January 2010 at 19:28

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All I can say is look up the tourny rules. There is a difference in playing type 2 or extended. Often your local FNM plays a various types of tournaments.

Other than that I suggest you start completely over on a new deck. Try and make it fast and effective or some kind of combo deck. Mostly those decks that tends to win in the end :)
Good luck with it.

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Posted 18 January 2010 at 13:46

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Creating a Rule of 9 Deck and gonna see how it plays. when it's done I'll post it online and tell you how it plays.

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Posted 18 January 2010 at 19:57

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