The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Using the old merrow commerce, summon the school, silvergill douser, with veteran of the depths for a strong creature. Using summon the school, merrow commerce, and stonybrook schoolmaster you can get three extra merfolk on the field every turn. Veteran of the Depths gets exponentially stronger with every turn. Grimoire Thief mills their deck down slowly. Greater Auramancy gives all merfolk shroud for protection, and keeps merrow commerce in play. Counterpell is added for control, and traumatize for a faster game ending hand.
This deck has been viewed 1,434 times.
you can only have 4 four nonbasic lands in your deck. So you certainly can't have 12 hubs in your deck !
Permalink
have some glacial fortresses as well - they are equally good
Changed the lands to follow the basic rules, and changed counterspell to cancel for standard play. This is my first deck so I am still learning. Thanks for the tips.
throw out the mill cards. it doesnt work in this deck. unless you are fully devoted to mill, its worthless. Same goes with the cancels. Sub out traumatize, cancel and grimoire thief for Wanderwine Prophets + Protective Bubble(to go with your token generating), Sleep (as a backup plan for your token gen), and Scroll Thief (card advantage) If you really want mill, then take out the cancels, and veteran of the depths, and throw in Jace's Ingenuity and Memory Erosion and swap one of the merrow commerce with a greater auramancy. (a litte trick is to have 2 greater auramancies on the field at once) and DEFINATELY tome scour If you want to go control, take out traumatize, grimoire thief, veteran of the depths and one of the merrow commerces, and throw in mana Leak, Deprive, Riptide Pilferer, and Stream of unconciousness / Fleeting Distraction. your current deck dabbles in all 3 sections and makes it so none of them can do the job right. Your mill parts can be easily countered by a Quest for Ancient Secrets, your control can just be ignored, and your aggro can be swept aside by a few early lightning bolts (or just trampled over by a turn 4 8/8 trample deathtouch birds of paradise. yeah. ive seen it happen before.)
sorry, not jace's Ingenuity... the other jace card: Jace's Erasure is the mill one (tho it does work well with ingenuity)