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Attach with equipped shadows, lots of bonus effects trigger.
Fairly straightforward, worth noting that Temporal Isolation is for casting on attacking enemies, and blocking them with a heavily equipped shadow creatures as a form of removal.
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The most crucial thing is: You overdosed on shadow! It means you cannot block at all. Moreover, you run some cards that are almost useless like Spirit En-Dal (the forecast part is pointless in a deck that is shadow-dudes only) or fully useless (Temporal Isolation - otherwise a good card because it eitehr makes you guy virtually unblockable or deprives one of your opponents guys of the ability to block. However, in this deck all your guys have shadow already and if you play it on an opponents creature, you will grant him the ability to block your stuff!). Furthermore, you don't really need vanilla shadows like the Foot Soldier and I think red is the wrong colour to splash. Guerillas are great but it's the only red card. Blue has many very good shadow guys to offer.Finally, the mix of equipment. You cannot block, so you should emphasize on equipments that keep you alive like that Loxodon Warhammer. But something like Swords of Feast and Famine aren't that helpful here.Soooo :* Foot Soldier could go. It's only useful in a very fast aggressive deck that wants an unblockable in turn one followed up with pump spells on turn two. The only nice thing about him is that, as a one-drop, it smoothes out your mana curve. But you are probably better off having some utility in that slot like Path to Exile.* Spirit En-Dal is, as I said, almost pointless. If you consider to also ditch the Guerillas and splash blue instead, have a look at Looter il-Kor which will help you finding the right cards and the excellent Thalakos Seer. However, it will stop being a Soltari deck, I don' know how important that is.* Temporal Isolation is completely useless, so you have 3 open slots now. Could be used for many things of course, here some suggestions:- Things to fetch the right equipment: Quest for the Holy Relic or Steelshaper's Gift- Flexible utility: Collective Effort, Austere Command, Righteous Confluence- Card draw: Inheritance (as a one-drop, this could also replace the Foot Soldier!)- Cards to recover from a disaster: Frantic Salvage, Marshal's Anthem- Cards that are important in your meta* I consider the following equipments suboptimal for this deck: Moonsilver Spear (that First Strike is useless), Sword of Feast and Famine (both abilities don't help you survive), Sword of Body and Mind (milling is useless at best and dangerous at worst). Possible replacements:- More Warhammers (unless you got equipment fetchers in the step before)- Swiftfoot Boots (haste and protection. Note that it grants hexproof, now shroud, so you can still keep on attaching equipments)- Bloodforged Battle-Axe (from Commander 2017, check it out, it's disgusting)
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Thanks for all the suggestions Puschkin, My idea behind the creature gains shadow abilities was to play them on my opponents attackers for a surprise block from my equipped creatures, probably not the best plan as this deck is half baked at best.
... huh Bloodforged Battle Axe, doesn't seem to be in their database, I looked it up elsewhere and yea it's pretty awesome.
Took a lot of your advise, although I didn't add blue, I'll save that for a separate deck.Also I made quite a few of my own changes, most notably, browbeat and noble purpose.
Ever played this?Umezawa's Jitte would also be a good equipment for this.
I would try splashing blue for curiosity like effects or black for dauthi warlord and dauthi ghoul, if you do this you might end up having to get rid of red