Safety Dance commander (done)

by N810 on 31 May 2025

Command Zone (1 card)

Creatures (1)

Main Deck (101 cards)

Sideboard (70 cards)

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Deck Description

This deck is a clone of Safety Dance by N810. For commander. finally done

https://www.mtgvault.com/n810/decks/safety-dance/

Any suggestions guys ?


ps. note to self: buy
"secret arcade // dusty parlor"
"Aminatou, Veil Piercer"
"Phyrexian Unlife"
"Arcane Laboratory"
"Imprisoned in the Moon"

How to Play

Get Zur out early and start fishing for solutions. winning through commander damage is entirely possible. fetching Enchanted Evening through other means sets of a ton of combos.

Deck Tags

  • Commander
  • Combo
  • Synergy
  • Enchantment

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 348 times.

Mana Curve

Mana Symbol Occurrence

54251300

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Safety Dance commander (done)

JUST GOT A LOOK AT THE PRICES....
Clearly I'm going to have to proxy a few cards. :O

0
Posted 26 August 2025 at 17:02

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Couple different things you can do with Zur in EDH, but the main line is to make him a pillow fort tax deck that squeezes everyone out either with a combo you can fetch in 2 turns or with slowly growing choke cards. The classic build uses Phyrexian Unlife and Solemnity to lock you out of damage completely, then either giving yourself hexproof so you can't be combod out and then slowly building to a win con. You want to dump a protection enchantment first of course, but that's a pretty good thing to throw in. Other than that, focus on tax cards and a few win cons you can rely on once you've got things locked up.

Here are some cheap cards to think about:

Grasp of Fate- great removal
Imprisoned in the Moon- nerfs commanders
Rest in Peace- shuts down grave builds completely
Eidolon of Rhetoric/Rule of Law//Arcane Laboratory- cripple everyone else, still lets you abuse Zur
Spirit of the Labyrinth- cripples opponents and doesn't hurt you much
Energy Flux- horrific tax on many commander builds
Mana Breach- hurts everyone else much more than you cause you can keep abusing Zur

1
Posted Friday at 04:55

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thanks dknight27, I added several cards... well to my reminder section, not sure what i'm goin to remove yet.
some of the other ones hurt the rest of my deck a little too much.

0
Posted Friday at 16:42

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Now that I think about it, what this deck really needs more than any other card is Lightning Greaves. Lets Zur hit the ground running and protects him, all for 0, which lets you get Zur out turn 4 and get to work instead of getting him out and having to wait a full turn cycle and having him get neutralized before you can do anything. It's going for 5 bucks nowadays, but it will be well worth the investment.

0
Posted Saturday at 01:02

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