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This deck is a clone of Safety Dance by N810. For commander. finally donehttps://www.mtgvault.com/n810/decks/safety-dance/Any suggestions guys ?ps. note to self: buy "secret arcade // dusty parlor""Aminatou, Veil Piercer""Phyrexian Unlife""Arcane Laboratory""Imprisoned in the Moon"
Get Zur out early and start fishing for solutions. winning through commander damage is entirely possible. fetching Enchanted Evening through other means sets of a ton of combos.
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NOTE: Set by owner when deck was made.
JUST GOT A LOOK AT THE PRICES....Clearly I'm going to have to proxy a few cards. :O
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Couple different things you can do with Zur in EDH, but the main line is to make him a pillow fort tax deck that squeezes everyone out either with a combo you can fetch in 2 turns or with slowly growing choke cards. The classic build uses Phyrexian Unlife and Solemnity to lock you out of damage completely, then either giving yourself hexproof so you can't be combod out and then slowly building to a win con. You want to dump a protection enchantment first of course, but that's a pretty good thing to throw in. Other than that, focus on tax cards and a few win cons you can rely on once you've got things locked up.Here are some cheap cards to think about:Grasp of Fate- great removalImprisoned in the Moon- nerfs commandersRest in Peace- shuts down grave builds completelyEidolon of Rhetoric/Rule of Law//Arcane Laboratory- cripple everyone else, still lets you abuse ZurSpirit of the Labyrinth- cripples opponents and doesn't hurt you muchEnergy Flux- horrific tax on many commander buildsMana Breach- hurts everyone else much more than you cause you can keep abusing Zur
thanks dknight27, I added several cards... well to my reminder section, not sure what i'm goin to remove yet.some of the other ones hurt the rest of my deck a little too much.
Now that I think about it, what this deck really needs more than any other card is Lightning Greaves. Lets Zur hit the ground running and protects him, all for 0, which lets you get Zur out turn 4 and get to work instead of getting him out and having to wait a full turn cycle and having him get neutralized before you can do anything. It's going for 5 bucks nowadays, but it will be well worth the investment.