Kill your oppo before they get their strategy rolling.
Designed for 1 on 1 play, sometimes ok in a three-way, but too focused to stand up to a multiplayer free-for-all.
Look for a starting hand that has at least:
1 @ Forest
1 @ any other land
2 @ creatures - 1 or 2 cmc
and preferably a buff or two.
Best case scenario, second turn kill:
~ Forest, Glistener Elf;
~ Forest, swing the Elf, buff him* nine (Groundswell, Giant Growth, Mutagenic Growth), swing for 10 infect.
* Him? Her? Not always easy to tell with Elves.
Plan B
~ Forest, Glistener Elf;
~ Any land, Ichorclaw Myr, swing the Elf;
~ Buff for 7, swing them both - that's 10.
Plan C
If you don't get any infect bodies on turn 1-2 (but at least let's say that you got the birds out), then you'll probably need some evasion - Inkmoth Nexus, Viral Drake, Blighted Agent all have flight or better. Distortion Strike makes others unblockable.
Plan D
Most of your creatures got sniped? You only need one survivor, if Wild defiance is on the table. Slap on 1 or 2 buff spells and that aughta do 'er in one pass.
Plan E
Just can't make it across the trenches? (maybe they have a mitt full of Fogs)
With Viral Drake or Livewire Lash, your troops can pull out the howitzer, and lob over some non-combat infect damage while they sip dopio espressos from the leather-chaired comfort of their local Starbucks.
Plan F
Too slow out of the gate? - Plan F is: You're F'ed.
This deck is pure aggro - it isn't meant to slog it out long-term against heavy spot removal or fast agro, so ya gots ta get some solid action going by about turn three or you're probably toast.
Mods
I'd love to add some card draw, but that usually doesn't pay off til turn 4-5, by which time we need to be rolling out serious damage, not fiddling and twiddling.
Love to have spot removal, but again, turn is of the essence, we just need to get around their guys quick-like, and ignore any beating they give us. Maybe fog would be ok but I'd rather keep this deck suicide aggro.
Your ideas?