You missed something in your explanation: you have to start second for Gemstone Caverns to start in play PLUS you have to remove a card from your hand from the game; therefore, for this to work, you next two draws have to be Forests. Clearer and More Complete Explanation ********************************************* Begin Game: Player goes second > Gemstone Caverns comes into play > Remove Forest from Game Turn #1: Opponent plays out turn. Turn #2: Draw Forest > Play Forest > Cast Explore > Play another Forest > Cast Amulet of Vigor Turn #3: Opponent plays out turn. Turn #4: Draw Forest > Cast Scapeshift > Sacrifice land (x4) and play Cloudpost (x4) > Cast Emrakul, the Aeons Torn Turn #5: Draw [unimportant card] > Attack with Emrakul Turn #6: Opponent plays out turn > Laugh at opponent's eminent defeat Turn #7: Draw [unimportant card] > Attack with Emrakul > Victory dance THAT is how this should play... in a perfect world.
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Um... What? o_O
I built a deck almost exactly like this except I replaced the Æther Tradewinds x3 with Path to Exile x2 and another Cancel. I also turned the Treasure Hunts into another Tome Scour and two Ponders. It's less diversified, but still destroys opponents.