The owner of this deck hasn't added a sideboard, they probably should...
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The Allies that heal and deal and trap! My whole strategy is playing the allies, then using cards that return them to my hand, so that I can play them again and help my other allies.
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needs protection from day of judgment, take out the traps and put in some counters
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OMG. i propose a new card: an ally (better with flash) that when it comes into play(or any ally), it removes any number/all allies until end of turn!!!.... this is never coming out >_<'''