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This may not be the most fully flushed out green Eldrazi and no i don't have 4 Primevals, but it's my favourite deck and wins for me frequently.
This deck has been viewed 932 times.
I actually ran a similar deck in a tourney on Friday. As it happens I just posted my deck as well. When I ran it, I barely finished putting it together, it was my first time running the deck, and I ran without a sideboard, I placed 3rd in the tournament and lost a total of only 1 match 0-2, those happened to be my only losses overall I 2-0'd all other opponents. The deck i lost to Kuldotha Red, which is an extremely fast deck. My suggestions, have a sideboard ready with answers for fast decks, if you take a look at my deck you can see what I will be side boarding next week. You absolutely NEED to be running 4x Primeval Titans in your main board they are the staple of this deck and 9-10 they get you there over everything else. As for the Eldrazi creatures you only really need to be running Emrakul, the Aeons Torn and 1x Ulamog, the Infinite Gyre, the rest are far to easy to kill and there are creatures that provide better mid game, such as Wurmcoil Engine and Avenger of Zendikar. You need more land, no arguing there the right number for this deck is 26 (not including Eye of Ugin). I am going to be main boarding 2x Acidic Slime, the reason for this is in the current format decks tend to be very artifact heavy, and you will always have a moment where playing and Acidic Slime will be useful. Slowing your opponent down is your main priority so you can get your big dudes out. As for your ramp, in the tourney I ran 4x Everflowing Chalice, and no acidic slimes, 2x Everflowing Chalice is definitely the correct number, they are clutch when you actually get to use them, which isn't often hence 2x Everflowing Chalice, and tend to be an alternate to Explore for second turn. You should be running 4x Explore (with 27 total land this are priceless). Overall you probably have to much ramp, I would either have 3x Cultivate, or 3x Joraga Treespeaker. 4x Awakening Zone, not that great of a card, don't run it. Primeval Titan tends to provide the majority of your ramp. I would also main board 4x Summoning Traps and sideboard the All is Dust. In my honest opinion, your deck will do better against fast decks than mine did, but my sideboard should change that. Your mid game is very week and seeing as how most decks have great mid game in the format, this would kill your deck. If you managed to get to late game you win, thats just how this deck works, but I think with the number of mid game decks in the format, you'd rarely get to late game.
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hmmm. Well, i threw out those Artisans and put in Wurmcoil Engines. I'm trying to get more Primevals i just don't really have the money right now. When i do get them though, I'll drop the Awakening Zones for him to be rid of too much ramp. As of right now they're mainly useful for tiny blockers and getting out Emrakul. Thank you for critiquing it. I'm always up for making my decks better and better. Check out my Black/Green/Blue and Bant too if you don't mind.
If you don't know what Avenger of Zendikar does I strongly suggest looking it up, Avenger of Zendikar make great for blocking with as much ramp Eldrazi Green contains. The Avenger of Zendikar plus the ramp of Eldrazi is an awesome combo, that is really easy to pull off because 7 mana isn't much in Eldrazi green.
Yeah, I know what Avenger of Zendikar is. I'll look into fitting them in somewhere.
What would you replace for them?
Cards you can afford to replace: 2x Kozilek, Butcher of Truth, 4x Awakening Zone, 2x Garruk Wildspeaker, 4x Plummet, 2x All Is Dust. I guess I didn't see the 2x Kozilek, Butcher of Truth before, but the reason you don't run him is that he is too easily removed, you spend most of the game trying to get to these big dudes that will destroy the other player, you wouldn't want to waste your time ramping to Kozilek and then having him killed by a low cost "Destroy Target Creature" card, would you? Instead I would run 2x Ulamog, the Infinite Gyre, he's really easy to ramp to and he's indestructible, nuff said. I wouldn't run the 4x Awakening Zone, 4x Plummet period, they simply do not provide a strong enough enough mid game that this deck requires. You have enough ramp as it is and don't need the slower ramp that Awakening Zone provides and if you're looking for blockers 2x Avenger of Zendikar would be far superior. 4x Plummet is only legitimate against fliers, in the current format fliers aren't very common. Instead put in 2x Acidic slime and 4x Summoning Trap. If you look at the number of large creatures you run the Summoning Traps are a great idea when you have no other large creature to cast and you have the open lands; and when playing against faster decks sideboard them out for 4x Rachet Bomb. As for the 2x All is Dust, the majority of the decks in the current format will not be fast enough to stop your ramp as it is, at the point when you cast All is Dust you could be casting something far more useful (Primeval Titan, Wurmcoil Engine, Summoning Trap, Avenger of Zendikar, or fetching for an Eldrazi with Eye of Ugin). With that being said I would sideboard All is Dust for slower aggro decks that also contain board wipes. I would replace the All is Dust with 4x Explore, which is quite possibly your strongest ramp other than Primeval Titan. Below I will address the TEMPORARY replacements for Primeval Titan (make getting 4 of these your priority) and why Explore is so important. Not being able to run the 4x Primeval Titan is rough. If you had the primes you would only have 3x Joraga Treespeaker OR 3x Cultivate, since you aren't running 4x Primeval Titans you could run both as a temporary fix, but you might be able to find something better than running both of this considerably cheaper ramp cards. 2x Garruk Wildspeaker is an option here. Garruk provides excellent mid game and if you aren't running 4x Primeval Titans you will most likely have an opportunity to cast him. In addition, I would run 3x Growth Spasm instead of 2x Growth Spasm. I can't stress enough how important running 26 lands and Eye of Ugin is important here. 27 lands just happens to be the magic number for the deck there is really no better way to run this deck. The lands you are missing are 3x Forest, 3x Tectonic Edge, and 1x Mystifying Maze. The extra forests are self explanatory. As for the Tectonic Edges and the Mystifying Maze; with the number of nonbasic lands that exist in the format Tectonic Edge is near priceless slowing the opponent down is crucial for getting to the Eldrazi; while with Mystifying Maze having one of the battlefield is clutch and most of the time if you happen to pull the second one you will probably have the option of casting both the the speed of this deck's ramp. Because of the importance of running 27 lands in this deck Explore tends to shine. You get to lay an extra land for the turn and draw a card. Even if you don't have a land in your hand you have a 45% chance to draw another land which is quite significant. As for reaching 27 lands you would just need to cut other cards in certain areas, if you look at my deck you will see how well the numbers actually line up.