The owner of this deck hasn't added a sideboard, they probably should...
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MillComments welcome
This deck has been viewed 1,732 times.
any thoughts on improvement?
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Any space there for visions of beyond? It's ancestral recall for this type of deck. Also, fetchlands to combo with your hedron crab?
wow ive never seen that card! that's sick, thanks for the info. And the hedron crab is just a nice bonus to get the ball rolling, I don't want to add anything that doesn't strictly do what this deck does. Cause if I don't get the crab out in the first couple of turns, I don't want to be drawing fetch land cards instead of something more important. know what I mean? I do really like the vision idea though, im gonna make some space for it, thanks much!
Well fetchlands are very useful overall, hedron crab or not. That's why they're so expensive. It allows you to thin out your deck out of lands for more reliable (non-land, and otherwise useful spells) card draws.Speaking of getting the ball rolling, maybe Thought Scour? Although it might not be all that crucial to your strategy.
I think it looks pretty good, thanks for the help
what kind of decks do you usually play against? Archive trap might be very usefull if you play decks that serches their library.you might want to look at snapcaster mage toodrowned catacomb is an amazing land for this deckand i dont like mind grind, too expensive imo.
lots of different decks... not really gearing this deck in order to defend against any specific deck, so archive trap seems like a card I wouldn't mainboard. the reason im only running two mind grind is for that exact reason, it is expensive but later in the game when I have the mana to use it, its a great finisher. I didn't include drowned catacombs just for the sake of cheapening the cost of the deck. otherwise I would sub out darkslick shores for it. snapcaster is cool but also very expensive and I don't have a way of flickering him incorporated in the deck. The deck here is very well rounded, my defense doubles as my offense, I have large creatures threats, card draw, counterspell and tons of milling. The main concern I have is cards being played that keep cards from going in the graveyard like Green Suns Zenith. Lots of cards can ruin mill, so im running a couple cyclonic rifts so I can counterspell if needed.
Might Want to sideboard a couple of leyline of the void then if you face a deck thar benefits from having cards in their graveyard, but i see why you made the decisions you did.