ALL AMERICAN LARK

by mwm on 18 February 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

BURN/CONTROL

Deck Tags

  • Other...

Deck at a Glance

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This deck has been viewed 2,238 times.

Mana Curve

Mana Symbol Occurrence

152410190

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ALL AMERICAN LARK

Great deck and exceptional deck name! The deck is so simple yet so effective. Have you considered adding Figure of Destiny? I think it could have a place in this deck.

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Posted 18 February 2009 at 20:07

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Does look intriguing. Maybe some kitchen finks for the sideboard/main? I don't know about Figure as that seems more agro and this deck looks kinda combo/control.

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Posted 18 February 2009 at 20:53

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Murderous Redcap looks alright, but probably less strong than you need. You would always choose sower over it, and even siege gang over it! I think It'll probably slow you down a little bit! This looks like a combo/control deck, and you don't want to crowd it with slow creatures... a solid creature base would be:
3 x Lark
4 x Mulldrifter
3 x Sower
4 x Siege Gang
2 x Stillmoon

Maybe you wanted to go a diff route i dont know, but you want to be running 4 x ajani, and Jace is probably something you don't need in this deck, he's good card draw, but you've got recurring mulldrifters!! and cryptics, so you probs don't need him. I'd suggest dropping 2 jace beleren, 2 x murderous redcap, 4 x mogg fanatic, 1 x stillmoon cavalier, and 4 x incinerate. Lash out is better in this deck, you will only be shooting at their creatures anyway, and it lets you stack your deck! that leaves 13 slots to improve with, since you already have 24 lands, you can add 2 siege-gangs, 1 sower, 1 vengeant, 4 lash out/Flame Javelin, 4 volcanic Fallout, and 1 Path to exile.
That's my idea, the lash out gives you some more spot removal, and the fallout gives you mass removal. But you probably don't want to be running any more than the 4 path to exiles, so i'd say run a couple more counters or even Mind stone. It ramps you up fast, and you can draw with it later on. Courier's capsule is also really really powerful! I'd run it without thinking man! It let's you comfortably keep 2 land hands! If you are willing to drop the stillmoon cavaliers for two extra slots, you can fit Knight of the White Orchid because he's flat out ridiculously awesome and a half, and comes back with LArk! Then you could drop 1 siege gang for more slots. Any questions?
Good luck! Check out my Ajani Blue and The Reliquary and Doran's Army

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Posted 26 February 2009 at 20:31

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Haha, 0 Bane of Fires. Anyway, I think u should run 4 reveillark and 4 path to exile. Probably 4 redcaps, too. You have a high mana curve as it is, the exile would help with mana excel, since you could use it on your own creatures before they die. It reduces the option of reveillarking them, but it should be worth it. Armillary sphere has worked wonders for me, aswell. These new cards would alter your lands a bit. I really like the design. Would have never thought to use mulldrifter. I may play around with my bitterblossoms now and see what a b u w reveillark can do. Thnx. Check out my reveillark fire and plse comment/ rate my hellkite order^^

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Posted 27 February 2009 at 15:23

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