Kithkin Punch!

by musicmanasman on 08 January 2011

Main Deck (67 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck has gone through many reincarnations, but this one seems to be the smoothest/best. though i am, as always, looking for tips and improvements!

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 683 times.

Mana Curve

Mana Symbol Occurrence

620040

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kithkin Punch!

This seems like it would be a fun deck to play.

I do have a couple of suggestions though, the first of which being reduce the amount of prison terms down to two, four of them is just unnecessary.

Secondly, Rustic Clachan does fit the deck, but other than possibly putting a +1/+1 counter on a creature isn't really doing much, I would get rid of them.

Lastly, I think that Ajani Goldmane could make this deck beastly (with his -1 ability anyway). He would fit a little better into the deck than Elspeth, as it's damn-near impossible to actually get her up to 8 loyalty and get her ultimate off because of how much aggro she draws.

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Posted 08 January 2011 at 15:54

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nice! thanks for the tips...i definitely like the way you think. thanks!

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Posted 08 January 2011 at 19:26

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I'd drop the Planar Cleansings in favor of Austere command, and the Prison terms in favor of Path to Exile.

Running a kithkin deck without thoughtweft trio is sacrilege.

I feel like galepowder mage doesn't fit the deck beacuse you dont have any creatures that have "when this creature enters/leaves the battlefield.. etc etc".

You have 3~5 too many lands, and too many 4 drops. I'd get rid of the Door of Destiny(s), since you don't have alot of creatures. For a weenie deck, its weird that not even 1/4 of your cards are creatures.

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Posted 09 January 2011 at 09:36

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i was running austere commands, but i felt like planar cleansing was more useful in the longrun after playing the deck a bunch. Also, i was running thoughtwefts for a while, and just wanted to see how it ran without them...and it actually worked pretty well. I like it without them, though i think i am going to put them in my sideboard. the door of destinies is clutch! i love that card. it boosts my creatures so much. and the galepowder is just useful because he has flying, and his ability is pretty helpful. Anyway, i'm not trying to say that your tips are bad, i'm just justifying why i have the stuff that i do in there. And i know i don't have a ton of creatures, but the deck actually works pretty well, because everything else (minus the control) just boosts them.

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Posted 09 January 2011 at 11:59

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