Multihunter

7 Decks, 39 Comments, 3 Reputation

Titan Forge could be replaced, but I like the idea of summoning lots of 9/9 titans.

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Posted 18 February 2011 at 15:24 in reply to #131188 on Proliferate. Repeat.

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I'm basing most of my opinion on what I'm getting when I draw sample hands. I'm basing the rest on how it will work on my friends. I know that the possibility of me proliferating one of their creatures to death annoys them, so they usually won't attack with their creature if I have an infect creature out (They're highly defensive).
If I was to put in a core prowler what would I get rid of? And Core Prowler is 4 mana to proliferate once, and Inexorable tides is 5 mana to proliferate lots.
Most green turn 3 creatures won't have reach, if I'm lucky, I'll get a 2 plague stingers or a plague stinger and a thrummingbird. I know that an outright aggro player is probably always going to beat me, unless they summon a strong creature and I use corrupted conscience on it.
I'm making several decks on this website, ordering the cards I need and a few more, and I plan on changing this around if it doesn't work on my friends, so I can't be sure of how it will turn out. Also, like vYzion said, it's like I have twice as much health and they can't heal what I do, I only have to get 10 on them. It's a surprisingly small amount.

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Posted 18 February 2011 at 15:23 as a comment on Proliferate. Repeat.

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P.S. I do need all that mana, because once I get a few proliferation engines out, I want to use more than 1 or 2 a turn. This deck CAN use a LOT of mana.

And I need to apologise, I thought Trigon of Corruption was Trigon of Infestation. So I was thinking I'd have more creatures than I did...

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Posted 18 February 2011 at 15:13 in reply to #130939 on Proliferate. Repeat.

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And for plain creature removal, the good ol' "Terror", "Doom Blade" or "Go For the Throat" would be better, because I need to be able to remove them earlier than 5 mana.

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Posted 18 February 2011 at 15:06 in reply to #130939 on Proliferate. Repeat.

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Maybe we just have different play styles...
I was hoping to set up a sickness sort of deck. It probably won't be very fast, but it just slows the opponent down until they die.
I understand what you are saying, I just think that having Plague Stinger and Ichor Rats (Ichor Rats instantly puts a poison counter on them) will be enough to get 1 poison counter on them.
I don't like those two cards you said because they are 3-4 mana, and can only proliferate once. Inexorable Tides is the best one there, at 5 mana, and it will activate anytime I do anything. If I was going to try and remove a creature for 5 mana, I'd definitely use Corrupted Conscience (Steals their creature and gives it infect). In fact, I think I will.

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Posted 18 February 2011 at 15:01 in reply to #130939 on Proliferate. Repeat.

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and Virulent wound... maybe... you're right that I can use it for 1 mana, but it's also a card that's pretty pointless once I have a few infect creatures out. I wanted to see if I could incorporate Grafted Exoskeleton into this deck, but it would only really be useful on the Titans I could make, I might as well use Accorders Shield on my infect creatures, so they are harder to kill.

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Posted 17 February 2011 at 19:25 as a comment on Proliferate. Repeat.

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Creature removal, eh?
This was my plan for creature removal; summon lots of infect creatures, then use Contagion Engine or Contagion Clasp (Which each put a -1/-1 counter on creatures) then proliferate, and put more -1/-1 on them until they die.
Corpse Cur can bring back another Corpse Cur from the grave, so if I have 2, then I can be really aggressive with them one at a time, because I just summon the other one and get the first one back from the graveyard.
Ichor Rats is my way of making sure they have a poison counter on them. But it does have the draw-back of if they steal my proliferation card/s then I'm screwed.
Spread the Sickness just costs too much mana for what it does in my opinion. I think I can deal with creatures fine once I get a -1/-1 counter on them.
(Just for the record, -1/-1 counters can kill creatures, and so can any minus that reduces their toughness to 0 or less, like Grasp of Darkness)
Hand or Praetors seems pretty good, but it's pretty pricy. None of the cards here are over $2 and only Contagion Engine and Everflowing Chalice is over $1 (at 3rd Coast Cards, I will look at other places, but this seems pretty good so far). My friends and I try to make the best decks for the best price.... except for one of us, but he's a dick...

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Posted 17 February 2011 at 19:23 in reply to #130731 on Proliferate. Repeat.

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Those are some expensive cards, and for the most part, I don't see any particular direction here... if you are going to play a proliferate, then surely you'd want some form of infect?
With this deck, you can't really even proliferate much, you have the clasp and Steady Progress. And if you're going to rely on proliferating for your Sphere of suns and Necrogen Censer, then you're going to spend a lot of time doing nothing. You're just hoping they don't have too many creatures that can kill you too fast...

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Posted 17 February 2011 at 18:59 as a comment on tezzeret/prolifrate

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But... they all include Incandescent Soulstroke! How can you say it has lots of combos if all of them rely on 1 card?

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Posted 17 February 2011 at 17:56 as a comment on Elemental Rage

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You realise that "draw" is what you do at the beginning of every turn, right? So every turn, you get to find exactly the card you want or need. But like he said, it takes a while to charge.

But still, anything that could summon a few creatures quickly would wipe this deck out before it could get going.

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Posted 17 February 2011 at 17:46 in reply to #130693 on Venser's Erasure

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The problem with Myrs is that they usually only have 1/1. Anyone with a creature with 3 toughness out wouldn't mind attacking you with it every turn because you'll lose so much more. You could deal with them with Galvanic Blast or Lightning Bolt, because you would have enough mana to do that. Have you actually played with this deck?
It seems like it would be difficult to get it all working.
Of course if you do, then sure, it would work great... Unless you came up against a green aggro deck that kills you before you can do anything significant, a blue deck obsessed with stealing your stuff or countering everything you do, a black deck that uses terror or Royal Assassin or something, or a white deck that likes to destroy enchantments and artifacts, or a red deck that has about the same or more creature damage spells. I guess everything is counterable, but if you are just relying on only 2 cards to win it for you, then you will probably lose, then you have some easy targets for countering.

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Posted 17 February 2011 at 17:13 as a comment on Burn Baby, Burn!

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Nice idea, but there's not much to keep them off of you until you pull it off...

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Posted 10 February 2011 at 05:11 as a comment on Drawdamage

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DUDE! Myrsmith and inspired charge or something...

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Posted 08 February 2011 at 06:22 as a comment on Budget Infinite Myr Deck

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Dude! No creatures?! I highly doubt this would work at all without any creatures.
Maybe some Wall of Tanglecord. Or some stuff with deathtouch, to fit with the theme. Or Royal Assassin... scary, scary Royal Assassin...

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Posted 08 February 2011 at 04:29 as a comment on land destruction

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