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Recently "Ghostly Flicker" came back to my attention and I started building some decks with it. I intentionally didn't add searchlands because the cheap opens all slow you down ("Terramorphic Expanse" or "Evolving Wilds") and all other are rather expansive ($).I'm still looking for some good blue landfall creatures to add to this (rather aggressive in my opinion) deck.This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.I'm sorry for my bad English, but I'm no native speaker.
With a little trick this deck can get up to 5 landfall triggers in a single turn. You need one "Khalni Heart Expedition" and one land on the field, one land and "Ghostly Flicker" in your hand (And some creatures to benefit from)Play a land from your hand (LF 1) -> "Khalni Heart Expedition" gets 1 counter.Play "Ghostly Flicker", targeting two lands -> (LF 3) -> "Khalni Heart Expedition" gets 2 additional counter.Sacrifice "Khalni Heart Expedition" and put 2 additional lands into play (LF 5).That would be a 6/6 "Scythe Leopard" or 5 4/4 tokens from "Rampaging Baloths" or a 24/24 "Baloth Woodcrasher" for 3 mana!
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NOTE: Set by owner when deck was made.
Clever! Fetchland obviously adds 1 more trigger to your critter(s)...other than that, not much to add!! Good to see you using Vines...it's a solid card that seems to get overlooked a lot, especially considering you have the added value of being able to target an opponent's creature w/ it to nix combat tricks, etc. +1.
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Vines are one of the basic cards I'm trying to add to every green deck that needs protection and pump. Why use Giant Growth when you can get the same effect AND hexproof for the same mana-costs. The advantage of being able to disturb your opponent's plans is another bonus (tough most people won't think about this when playing it)