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I started with Mirrodin (as many people did) but was real fascinated of the Kamigawa block, though I didn't bay many cards. When the planechase decks came out and I saw that ninjas where Included (http://magic.wizards.com/en/content/night-ninja-planechase-2012-edition-card-set-archive) it was clear to me that this was a deck I wanted to own and play. As I'm nearly only playing against/ with modern decks some of the cards from the original decklist had to be removed. I had a fun time playing this deck, though it's nearly useless against my friends main deck, werewolf's, as ninjutsu is an ability, not a cast. I own all those cards and have played it on many occasions. I'm open to all suggestions and ideas that may help to further improve this deck.
The mana curve may look more horrible than it really is. After all, we want our ninjas to enter the board via ninjutsu, which normally cost 1-2 mana less to play."Ornithopter" and "Tormented Soul" are the Enabler's here, which allow us to bring our ninjas into combat. "Dimir Infiltrator" might be used as an alternative to "Ornithopter" when our opponent has defense against flying creatures.
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NOTE: Set by owner when deck was made.
Ninjustu only works if the opponent isn't blocking the creature you're pulling back with ninjutsu. I suggest changing nightshade stinger with a tormented soul or something of that nature, minus that me like.
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I used "Tormented Soul" earlier, and removed it here for a test with "Nightshade Stinger" and "Spellstutter Sprite". I moved the blue faery allready in the sideboard, and most certain the stinger will also be put there. The only thing I want to try now is play the first game with flying enablers and switch to unblockable creatures for the second game. So that the boarding my enemy does could/should be useless. Just still loocking for a good, cheap (cc1-cc2) blue unblockable creature ;)
Dimir Infiltrator is always a goo unblockable that has a "shock" proof toughness and a nice ability if you don't need him but need a cc2 spell
Fair enough.