U/B Tribal: Ninjas

by Muktol on 26 May 2013

Main Deck (60 cards)

Sideboard (12 cards)

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Deck Description

I started with Mirrodin (as many people did) but was real fascinated of the Kamigawa block, though I didn't bay many cards.
When the planechase decks came out and I saw that ninjas where Included (http://magic.wizards.com/en/content/night-ninja-planechase-2012-edition-card-set-archive) it was clear to me that this was a deck I wanted to own and play.
As I'm nearly only playing against/ with modern decks some of the cards from the original decklist had to be removed.

I had a fun time playing this deck, though it's nearly useless against my friends main deck, werewolf's, as ninjutsu is an ability, not a cast.

I own all those cards and have played it on many occasions. I'm open to all suggestions and ideas that may help to further improve this deck.

How to Play

The mana curve may look more horrible than it really is. After all, we want our ninjas to enter the board via ninjutsu, which normally cost 1-2 mana less to play.
"Ornithopter" and "Tormented Soul" are the Enabler's here, which allow us to bring our ninjas into combat. "Dimir Infiltrator" might be used as an alternative to "Ornithopter" when our opponent has defense against flying creatures.

Deck Tags

  • Modern
  • Dimir
  • Ninja
  • Played
  • built

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 4,862 times.

Mana Curve

Mana Symbol Occurrence

0271200

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/B Tribal: Ninjas

Ninjustu only works if the opponent isn't blocking the creature you're pulling back with ninjutsu. I suggest changing nightshade stinger with a tormented soul or something of that nature, minus that me like.

1
Posted 26 May 2013 at 23:06

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I used "Tormented Soul" earlier, and removed it here for a test with "Nightshade Stinger" and "Spellstutter Sprite". I moved the blue faery allready in the sideboard, and most certain the stinger will also be put there.
The only thing I want to try now is play the first game with flying enablers and switch to unblockable creatures for the second game. So that the boarding my enemy does could/should be useless. Just still loocking for a good, cheap (cc1-cc2) blue unblockable creature ;)

0
Posted 27 May 2013 at 11:29

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Dimir Infiltrator is always a goo unblockable that has a "shock" proof toughness and a nice ability if you don't need him but need a cc2 spell

1
Posted 18 June 2013 at 00:55

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Fair enough.

0
Posted 20 June 2013 at 01:37

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