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[u]Basic Idea[/u]I was surprised how good the monoW version of my bounce deck worked... and then I found [[Cavern Harpy]]. It is only able to bounce creatures, but it can do this as long as you have the mana for it! [[Dream Stalker]] took care of the noncreature cards and thus I started to look for cards that would fit into the deck. [u]Tests[/u]I have tested this deck against other pauper decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask. [u]Conclusions from the tests[/u]A fun little deck based on white bounce decks. Against early pressure [[Dream Stalker]] is a great barrier, while later on you can use him and [[Cavern Harpy]] to repeatedly bounce things back and forth. Card advantage is created by bouncing artifacts while life advantage is created by bouncing [[Cauldron Familiar]] and [[Kalastria Healer]]. I'm open to all suggestions and ideas that may help to improve this deck.
[[Cavern Harpy]] enables you to bounce creatures back onto your hand to re-use their Enter The Battlefield (ETB) triggers. [[Dream Stalker]] can do this to, but isn't limited to creatures. Bouncing and re-using [[Alchemist's Vial]] and [[Prophetic Prism]] should give you a good card advantage while it can also evolve [[Cloudfin Raptor]] can evolve up to a 3/4 when [[Dream Stalker]] enters the battlefield. [[Cauldron Familiar]] and [[Kalastria Healer]] negate the damage you take when you bounce [[Cavern Harpy]] back to your hand and deal 1 damage to your opponent. With 3 mana this is a rather bad damage/ mana ratio, but it can help you to finish your opponent when he has a hard to breach defence.
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NOTE: Set by owner when deck was made.
See, why build this when both Acid Trip and Dimir Hand-lock are both existing, relatively refined, mostly viable decks? This is a criticism that could be applied to a lot of your decks, though I have refrained from doing so due to just how much out of the box innovation you often engage in.Like with Blood Researcher I think you're onto something. A deck running those and Putrid Leechs could be a viable, aggressively slanted midrange contender in most metagames I'd say, especially if they're slow.
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I know that this criticism is true for most of my decks and I fully understand it, but it's simply fun to build them and I can spare the time. As I'm no competitive player, never was and never will be, I don't know all the archetypes that are out there. Some I know of, others I stumble upon, take the idea and transform it to my likings (For example Boros bounce was transformed into mono white bounce) others are completely new to me. When playtesting the decks I often see how... weak... the concept is. When building these things I have a tunnel-vision, but afterwards one can only slap his head and say "Why didn't you think of that". At the moment I'm thinking to either delete decks that behave horribly in tests (like this one) or to keep but unlist them.
Hahaha, I still think there's value in what you're doing, 99 out of any 100 creative ideas fall somewhere between useless and stupid, but there is still immense use in creativity of the sort you are displaying here because of that 1 in a 100. Keep it up!