R/G: Werewolves 1

by Muktol on 20 August 2013

Main Deck (60 cards)

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Deck Description

A deck I designed after my friends werewolf deck. We both (re)started with the Innistrad block and we both had our favorite tribals. Luckily we both had cards valuable for the other one and traded them to improve our decks.

"Ghor-Clan Rampager" was added to replace "Giant Growth" and to reduce the chance of transforming your werewolf's back into human form.
One of the last changes I made was adding "Atarka's Command" as it's very flexible and fit's into the built rather nicely.

We did a version with added werewolf's from Shadows over Innistrad which can be found here:
http://www.mtgvault.com/muktol/decks/rg-tribal-werewolfs-2/

And a version we played around with Æther Vial which can be found here:
http://www.mtgvault.com/muktol/decks/rg-tribal-vial-werewolfs/

He owns all those cards and has played it on many occasions, I only have built this to be played with proxys by and against my girlfriend. Regardless I'm open to all suggestions and ideas that may help to further improve this deck.

How to Play

This is a aggressive built with many small but fast creatures.
"Young Wolf" can really annoy opponents with his undying effect, but the real matchwinner normally is "Kruin Outlaw" with his double strike effect.

"Mayor of Avabruck" and "Immerwolf" buff your creatures, the Wolf even prevents them from transforming back!
"Vines of Vastwood" should be used as protective spells against your opponents removal. When in need you can also sacrifice your "Full Moon's Rise" to do that but the trample it provides often proves very valuable.

Deck Tags

  • Modern
  • Gruul
  • Werewolf
  • Tested

Deck at a Glance

Social Stats

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This deck has been viewed 1,218 times.

Mana Curve

Mana Symbol Occurrence

0002626

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G: Werewolves 1

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