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[u]Basic Idea[/u]I already had built a 3-coloured version of slivers, but wasn't quite happy with how it behaved. I also have learned to like 2-coloured decks more than 3-coloured ones, because of the easier and less frail mana-base. So I decided split the 3-coloured deck into two 2 coloured ones (Gruul (R/G) and Selesnya (W/G)) and update them. [u]Tests[/u]I have tested this deck against other pauper decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask. I'm open to all suggestions and ideas that may help to improve this deck.
The deck should be pretty straight forward to play. [[Muscle Sliver]] and [[Predatory Sliver]] (and [[Cleaving Sliver]]) work as lords (Slivers have the only lords in pauper so far!) while the rest of the gang provides you with interesting options like first strike or infect for all. [[Adventure Awaits]] helps you to keep your board filled with slivers.
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NOTE: Set by owner when deck was made.
Quick sliver seems like it could be a good idea at least for the sideboard against control. I think winding way might just be better than lead the stampede because you can play it earlier/have mana left over for a 1 drop and also have the option to grab lands if needed. Instead of gleeful sabotage in the side- did you consider masked vandal? It might be a little clunkier- but it would help keep your sliver density in the deck. Not sure if this deck needs more top end or something to punch through? But did you consider like maybe gemhide sliver to ramp into a battering sliver package or something? Might not be needed but trample would be big with virulent- plus gemhide can allow you to have a more comfortable low land count and you can splash if needed for the side board. Like here's some janky tech- you can run homing sliver- and in addition to it being able to grab whatever sliver you want (which means you can run 1 of silver bullets) you can also run and search for removal like Crib Swap. Just a thought haha. Could be too cute/midrangey but could give the deck a lot of utility. I also know you seem to want to keep the colors to 2 but just thought I'd mention it haha. You're also running a lot of like hexproof instances- could probably cut a few- if you're worried about your creautures getting removed, might just be better to run more creatures? or maybe temur battle rage to help punch through at the end.sounds fun though! I've been thinking about slivers recently also because my friend is building it in one of our home brew formats so its been on the brain! Good luck with it! +1
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Some interesting suggestions and thoughts. I don't have much experience with control, even less in pauper, as our playgroup mostly features aggro decks. But I can see Quick Sliver making a interesting sideboard option, so I will add 2 of those for now. Masked Vandal is interesting as it's a shapeshifter and thus also counts as sliver. The only thing that might be concerning here is the "exile a creature card from your graveyard" passage. If you don't have a creature in you graveyard it's...well not a dead card due to the shapeshifter, but it's a card I wouldn't want to play unless I had no other posiblity. I will add 2 to the sideboard instead of 2 Gleeful Sabotage and see how well it performs. I've tested my mono green stompy pauper deck in 200+ testgames and found the 2/2 split between Lead the Stampede and Adventure Awaits (which I'm using over Winding Way, because I don't need the ramp) very useful. But this sliver deck has even more creatures than my stompy and thus I used Lead the Stampede, Yes, it's slower but it also let's you dig for up to 5 cards (if you're VERY lucky, average would be 2). It can serve as mana-fixer, but in 2-coloured deck, with the right balance of lands, in my opinion the situation where I'm stuck with the wrong colours in hand are very rare. Battering Sliver vs. Two-Headed Sliver...tough choice. Trample is way more reliable as it doesn't care if you're playing against a token-based deck or not. On the other hand Battering Sliver is rather expensive (and powerful as 4/4) and without the support of Gemhide Sliver it will be very hard to get him out on the battlefield. Personally I try not to include to many lands or mana into a deck (and all those mana-dorks are so temping when you have Gemhide on the field) without a good mana-sink like Fireball or similar. To include Gemhide, Battering and a mana-sink I would rather built a new deck, centred around this ability to generate mana. Vines of Vastwood has one BIG advantage: It can also target your opponents creatures. Now on the first look this doesn't make any sense of giving one of your opponents creature hexproof. But on the second look...this means this creature can't be targeted...by your opponents spell this turn! So you not only can prevent your creatures from being removed but also cause some problems when he wants to buff his single e.g. [[Nivix Cyclop]] and you prevent any of his actions this turn by targeting it with a 1-mana Vines of Vastwood.
Ah wasnt thinking of targeting opps creatures with vines- assuming that must come up often in ur meta. In that case though- wouldnt another removal spell probably just be better? Instead of just pseudo countering your opps spell, you can straight up 2 for 1 them. Idk, just a thought, not sure what your playing against! Also just noticing seems you have 2 spots open in your side still- might be a good idea to run some fiery canonades. Theres a chance you can get your creatures above it by the time you'd need it and it can help against swarms of tokens. Might want some kind of graveyard hate also (relic of progenitus maybe?). Good luck with it!