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[u]Basic Idea[u]This deck is intended for first-time players. To make a beginner friendly deck I decide to keep the deck extra simple, so that the new player can focus on getting to know the rules, tactics and understanding what's going on.Land Destruction is another of those classics, and unlike other control decks, it's not that complex to play. [u]Cardpool and Budget[/u]Mass-strengthening-effects (+x/+x to all creatures) and cards with multiple effects are not allowed. Lands are limited to Common's and Uncommon's, no Rare's or Mythic's. Other cards are limited to Common's, Uncommon's and 1 Rare (max. 4 copies) per deck, no Mythic's.The overall budget should be between 15 to 20$. (Estimated mid value).[u]Upgradeability/ Room for improvements[/u]This deck is bound to two special strategies, named "Land Destruction" and "Control", where you try to destroy as many of your opponents lands as possible so he cannot cast anything harmful. Tough a strategy rather than a keyword it will be hard to keep the deck up to date and to improve it. New editions will rarely contain cards that fit this strategy, but you can try to look for cards that improve the general strategy or support side of the deck. [u]Tests[/u]I have tested this deck against other beginner decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask. I'm open to all suggestions and ideas that may help to improve this deck.
Land destruction is used to eliminate your opponents lands. Because lands can sometimes produce extremely powerful benefits, land destruction effects are a unique method of removing those key pieces while also removing resources. 16 out of 20 sorcery's can destroy lands, so you should be able to keep your opponent down, until [[Magnivore]] hits the battlefield and finishes of your opponent.
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NOTE: Set by owner when deck was made.