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[u]Basic Idea[/u]This deck is intended for first-time players. To make a beginner friendly deck I decide to keep the deck extra simple, so that the new player can focus on getting to know the rules, tactics and understanding what's going on.A new player choose white as his favourite colour and while looking through my mono white beginner decks I noticed that I was lacking a mono white control. So here it is now. [u]Cardpool and Budget[/u]Mass-strengthening-effects (+x/+x to all creatures) and cards with multiple effects are not allowed. Lands are limited to Common's and Uncommon's, no Rare's or Mythic's. Other cards are limited to Common's, Uncommon's and 1 Rare (max. 4 copies) per deck, no Mythic's.The overall budget should be between 15 to 20$. (Estimated mid value).[u]Upgradeability/ Room for improvements[/u]This deck is bound to a general strategy, named "Control" where you hinder your opponent from using spells that can harm you while slowly dealing damage to him.As this is a general strategy, in opposite to concentrating on a certain keyword or tribe, it should be easy to improve the cards uses in this deck and to keep the deck up to date. Newly released editions will often contain cards that can be fitted into this deck. [u]Tests[/u]I have tested this deck against other beginner decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask. [u]Conclusions from the tests[/u]The first test showed that [[Magus of the Tabernacle]] isn't strong enough, so I replaced him with [[Adarkar Valkyrie]], which I'm also not to happy with, thus I replaced it with [[Purity]]. The other parts of the deck performed well, tough I reduced [[Timely Reinforcements]] by 1. I'm open to all suggestions and ideas that may help to improve this deck.
The strategy of this deck is to keep your opponent, and especially his creatures, under control, and slowly defeat him with your own creatures. [[Myth Realized]] gets stronger with time and you can add counters using it's ability if you have enough mana. [[Oblivion Ring]] not only targets creatures but everything that is not a land, so choose your target carefully.
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NOTE: Set by owner when deck was made.