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[u]Basic Idea[/u]This deck is intended for first-time players. To make a beginner friendly deck I decide to keep the deck extra simple, so that the new player can focus on getting to know the rules, tactics and understanding what's going on.So how to build a goblin deck without lords or mass-strengthening...difficult question. I decided to go with mass-tokens, some sacrifice and a strong leader. Waaagh![u]Cardpool and Budget[/u]Mass-strengthening-effects (+x/+x to all creatures) and cards with multiple effects are not allowed. Lands are limited to Common's and Uncommon's, no Rare's or Mythic's. Other cards are limited to Common's, Uncommon's and 1 Rare (max. 4 copies) per deck, no Mythic's.The overall budget should be between 15 to 20$. (Estimated mid value).[u]Tests[/u]I have tested this deck against other beginner decks. The decks I tested against are a mixture of Control and Aggro and the result are recorded in a spreadsheet. If you're interested in details from the spreadsheet, feel free to ask. I'm open to all suggestions and ideas that may help to improve this deck.
[[Foundry Street Denizen]] is the powerhouse in this deck. Supported by cheap goblin producing spells he can be a real problem for your opponent. [[Goblin Piledriver]] is an even stronger version, but also rather pricey ($), so I was only able to squeeze 3 copies of this card into the deck. [[Goblin Tunneler]] enables you to make [[Goblin Piledriver]] and [[Foundry Street Denizen]] unblockable. Pildriver has to be targeted before attacking, Foundry Street Denizen] before you play any other spells that produce goblins. [[Massive Raid]] and [[Goblin Grenade]] are your finishers for when your goblins are to weak to punch through a strong defence alone.
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NOTE: Set by owner when deck was made.
Wouldn't Goblin Grenade be really good in this deck? Arguably way better than shock.
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Yes, but with 1$ as average price it will push the price of the deck way above the desired 14-16$.
Fair enough :)