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The card it's all about here is "Hive Mind". This enchantment enables you to play spells like "Intervention Pact", "Pact of Negation", "Pact of the Titan", "Slaughter Pact" or "Summoner's Pact" and force all your opponents to copy that spell. No 'may' option, they'll have to. This will force them to pay mana they'll simply don't have.The first idea was to built this deck with some green ramp and blue control spells, with white splashed for "Idyllic Tutor". I wasn't quite sure if I had enough ramp to get this working and was also worried about fast creature decks. The defender ramp came into my mind and I rebuilt this deck to it's current state. The landbase can be ramped up a little bit with some duallands, or if you have the budget, searchlands like "Misty Rainforest"This deck exists only on this site and has never been played against another deck (tough the defender ramp works and was tested in numerous games). Regardless I'm open to all suggestions and ideas that may help to improve this deck.
Ramp your way to play "Hive Mind". Play any Pact you might have drawn directly afterwards and finish your turn. Your opponent is forced to copy that spell and pay the costs or he'll loose the game. T1: Plain + Perimeter Captain T2: Forest + Overgrown Battlement T3: Plain + Axebane GuardianT4: Hive Mind + (nearly) any pact you might have drawn, if not use things like "Harmonize" to draw some more cards.
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NOTE: Set by owner when deck was made.
Peer Through Depths can help dig for any of you instants or sorceries.
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Thanks. I removed 2 "Harmonize" and added 2 "Peer Through Depths". Some testgames will show which card I like better. I also found "Tolaria West" while building a commander deck and this enables me to search for cards with {0} costs, so 2 of them also got added instead of 2 island.