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Basic Idea:While reading and commenting on http://www.mtgvault.com/kazzong/decks/wr-sac/ I decided to do my own version but in B/R instead. Building it4 Vexing Devil, 2 (2 additional in the sideboard) Crack the Earth, 4 Hordeling Outburst (instead of Thatcher Revolt), 3Goblin Grenade would built the base. Spark Elemental got replaced by 4 Hellspark Elemental because of it's unearth ability. 4 Blood Artist and 4 Zulaport Cutthroat would replace Pious Evangel from the template. 3 Goblin Rabblemaster would provide long-term token production while 3 Bontu the Glorified would deliver another sacrifice-outlet and a rock.solid creature. On the support side I decided to go for 3 Altar's Reap and 2 Tragic Slip (2 additional in the sideboard) and 3 Spawning Pit. Tests:At the moment this deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to further improve this deck.
The basic idea of this deck is to (slowly) drain your opponent's life using Blood Artist and/ or Zulaport Cutthroat. You can always attack with other creatures and sacrifice them into Spawning Pit or Bontu the Glorified or for effects from Altar's Reap or Goblin Grenade. Tragic Slip is happy whenever a creature is sacrificed (or dies) as it then is able to remove nearly any creature in the game. Hellspark Elemental has unearth and can be re-used after it has died while Goblin Rabblemaster produces a token every turn and can be a real strong creature. Vexing Devil is either a 4 damage spell for {R} that triggers Artist/ Cutthroat or a 4/3 that can be used to attack or defend yourself.
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NOTE: Set by owner when deck was made.
I like the idea, but I feel like it needs a reason for all the sacrificing. Something like allowing Bontu to attack or block, or dealing damage with Outpost Siege set to Dragons, or clearing the board with Grave Pact.I also feel that you could add more synergy between the token production and sacrificing effects. If you go with Goblin tokens, Goblin Grenade become an upgrade to Collateral Damage. Going Servo / Myr production opens up cards like Shrapnel Blast and Syndicate Trafficker.If you don't go with the type synergies, you will still need to upgrade Spawning Pit. Bitterblossom is arguably the best replacement for it as it doesn't require mana to make tokens, but other replacements include Goblin Rabblemaster, Goblin Assault, and Hanweir Garrison.
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Thanks for the suggestions. Did some changes: Added 3 Bontu the Glorified and 3 Goblin Rabblemaster instead of Barrage of Expendables and Kathari Bomber. Thatcher Revolt got replaced with Hordeling Outburst and Collateral Damage with Goblin Grenade. The only thing I'm not that happy about is that the Grenade is only a sorcery. Both Bitterblossom and Grave Pact are a little bit out of budget (I didn't give any limit's on that, I know). I'm keeping Spawning Pit for now because it's one of the few things that can sacrifice all my creatures and still gain an advantage if my opponent hits me with a mass-removal. I also did some changes to the mana-base.
It's a toss-up between 5 damage at sorcery speed or 3 at instant. Personally I prefer the higher damage.