Just be aware that spells copied with Zada's ability won't count for storm-effects like "Empty the Warrens".Also things like Guttersnipe won't trigger from it. GreetingsMuktol
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Your mana-curve is pretty low and with to much mana you'll have to rely on "Immerwolf" that your werewolf's don't get flipped back. With "Atarka's Command" you also already have something that could accelerate your play if needed.
My bad, completely forgot about the pauper bannlist.
Depends on the legality you want to build your deck for. I'm not good at building vintage/ legacy decks but modern I can help you with. Also the strategy you want to achive with your deck is important as there are new zombies that can convert a deck from beatdown to milling. Some of the basic cards each deck can use:"Cemetery Reaper" and "Diregraf Captain" are two more lords you could use. If it wouldn't be for the cc3 of their lords zombies could behave like Merfolk ^^"Fleshbag Marauder" and "Skinrender" are walking removals that can go hitting your opponent after their work is done. "Tragic Slip" is one of the better new removals while "Bile Blight" can be a real deadly mass-removalIf you need some big creatures take a look at "Quest for the Gravelord". GreetingsMuktol
I would trade 2 "Huntmaster of the Fells" for "Instigator Gang" as the Huntmaster has a little anti-synergy with "Immerwolf".Also some additional protection like "Vines of Vastwood" or "Ranger's Guile" could be worth a look. GreetingsMuktol
Any reason why you don't use "Invigorate"? If there is any better buff-spell for infect I don't know it.GreetingsMuktol
Kaijin of the Vanishing Touch, Spectral Rider, Inquisitor's Flail, Apostle's Blessing and Skillful Lunge are some of the lower-cost spells I'm using in my own spirit deck. (Serious Question, I'm building "normal" modern decks most of the time) Where's the difference between casual and non-casual?
For this kind of deck I would favour "Honor the Pure". "Intangible Virtue" sure is nice but the question is if the creature tokens are more important than the rest of your creatures. Also "Gideon Jura" (+0 ability) profits from "Honor the Pure" while he is unaffected by the Virtue.
Skullclamp is banned in modern.
The only problem I see with this deck is that it's mana-curve starts at cc3 and all your lands, save "Moorland Haunt", come into play tapped. So the chance that you can cast your first spell on T4 is pretty high. Until then you might have gotten some serious beatings and you opponent's hand will hold all the removal-spells he has drawn. GreetingsMuktol
This reminds me a lot on the beginnings of first deck, though it may look different now. *like*(http://www.mtgvault.com/muktol/decks/monow-tribal-human-wheeny/)"Kazandu Blademaster" instead of "Elite Inquisitor" gives you the chance of getting the Blademaster to 3/3 or even 4/4 and the only thing you would loose is protection from vampires, werewolves and zombies."Riders of Gavony" can be put into your sideboard simply because not every deck you will have to battle will have a strong tribal theme. "Mentor of the Meek" is a carddraw-engine especially when one or two "Thraben Doomsayer" are on the field.I would perhaps replace "Commander's Authority" with "Goldnight Commander" or do a 2/2 split between them. The problem with the Authority is it's an enchantment (if the creature gets removed you loose both cards), it's expensive to play and it's slow. If you would get 2-4 tokens per turn that would be OK but for only one token this enchantment doesn't do enough. I would also look for some removals and/ or protection (my own deck uses "Emerge Unscathed" and "Path to Exile") to be able to deal with threads your opponent puts before you. GreetingsMuktol
I would change the creature base dramatically: "Blight Mamba", "Ichorclaw Myr" and "Signal Pest" are better choices for such decks. You don't need the mana-elves as you simply don't have any 'pay X' spell in your deck or any other spell that would require much mana. As for "Invigorate" replacements there are some: "Evolution Charm", "Ranger's Guile", "Vines of Vastwood", "Rancor". If you are willing to play cc3 enchantments take a look at "Wild Defiance"25 land will definitely be on the high side for such decks 20 should be enough.GreetingsMuktol
Some deck-description would be nice. Color combination, budget, strategy, legality, and so on. Like many tribals zombies can be played in various ways: Aggro, control, mill are 3 that came to my mind in an instant.GreetingsMuktol
I mean no offense but you might want to read http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/Short version: There are way to many different cards in here to make this an effective deck. Also a short deck description (strategy, budget, why did you built it, and so on) and a how to play (for all of the decks you have and you will built here) would be nice. GreetingsMuktol
*like*"Precursor Golem" is a good card, the only problem with him is that you have no way to protect him without loosing each golem on the field (save the two you get back when you blink him). My own version (http://www.mtgvault.com/muktol/decks/gwu-golem-tokens/) plays some green hexproof spell's like "Ranger's Guile" or "Vines of Vastwood".Also if you're playing "Cloudshift" and "Momentary Blink" you might want to take a look at "Ghostly Flicker". Great card that blinks you two creatures/ artifacts or lands in one spell. you might also want to give "Tempered Steel" a second thought. The weak point on this deck are the splicer's itself, not the golems. So "Adaptive Automaton" or something similar (+1/+1 for humans) might be a better idea.GreetingsMuktol
Some suggestions based on my own monoR Krenko commander deck (http://www.mtgvault.com/muktol/decks/edh-krenko-mob-boss/)Bloodmark Mentor, Furystoke Giant, Goblin Assassin, Goblin Bushwhacker, Goblin Wardriver, Battle SquadronRuination, Mob Justice, Chaos Warp, Dangerous WagerChampion's Helm, Konda's Banner, Magewright's Stone, Thornbite Staff, Thousand-Year ElixirQuest for the Goblin Lord, Shared AnimosityGreetingsMuktol
I had "Olivia Voldaren" in this deck at the beginning but removed her in favour of "Vampire Nocturnus". "Falkenrath Aristocrat" would also fit more to my plan than Olivia.
*like*I have built many pauper decks (http://www.mtgvault.com/muktol/pauper/) and I care about that format. It's real funny to play, no real overpowered cards, and you can start to build a deck on a rather low budget, see if the idea works, and then start to improve it with more expensive and potent cards. I would add at last a second creature. Either "Satyr Hoplite" if you want to stay mono red, "Akroan Skyguard", "Setessan Battle Priest" or "Lagonna-Band Trailblazer" if you would be willing to splash a second color. If you do so I would recommend white as second color, green has some nice, but expensive, creatures, but white gives you access to some very good protection spells. "The greatest scenario would be having a Mountain, an Akroan Crusader and 4 Crowd's favor in hand making you able to swing with 5~7 guys on turn two"...I think there might be some problem with that game plan. Without any further cards on your hand, but with only one creature you'll have to consider taking some mulligans, you will end up like this:T1: Mountain + Akroan CrusaderT2: 1st Crowd's favor on Akroan Crusader, tap token for 2nd Crowd's favor on Akroan Crusader, tap token for 3rd Crowd's favor on Akroan Crusader, tap token for 4th Crowd's favor on Akroan Crusader. So you end up with one untapped 1/1 Akroan Crusader, one untapped 1/1 token and 3 tapped 1/1 tokensGreetingsMuktol
I hope I don't destroy your deck idea but copying a spell doesn't count for the storm counter. From the magic core rulebook:706.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated.GreetingsMuktol
I mean no offense but you might want to read http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/Short version is that you have way to many different cards in your deck. This might be a fun to play but a continuous play is almost impossible. Commander/ EDH rules might be of interest for you. There you must not use any card (save standard lands) more than once. GreetingsMuktol
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