[Standard] White Weenie

by muktidata on 02 May 2014

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (1)


Enchantments (1)

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Deck Description

This deck has been over performing for me as of late. After toying around with aggressive strategies, I decided that the bodies on the white creatures combined with with their utility made white the color of choice.

There are a lot of multicolor aggro decks out there with Brave Naya leading the way. I feel like sticking to one color is a close to even trade. Sure, you lose quite a bit of power but the return is quite a bit of consistency.

There's a lot of reasons to play white, but the main seller for me was its ability to punch through Caryatid and Courser. If you're talking about an aggressive strategy, you need to be able to overcome them. I've beat Junk midrange decks who curved out into Caryatid, Courser, Blood Baron (a line of play that would stop most aggro decks in their tracks). I've beaten G/R/X decks that curved out similarly. My only match loss playing this at FLGS's so far has been a 1-2 loss to U/W/R control. Games-wise, I think I've won somewhere around 45-50 games and lost around 6. I've lost a game to B/G Devotion, Junk Midrange, Junk Constellation, Esper Control, and two games to American Control. (Edit: See my comment about the recent TCGPlayer 5K for MANY more losses)

I have a few odd card choices here and I'll explain why I made them.

First, I'm playing Spirit of the Labyrinth. As if that wasn't weird in and of itself, it's at the cost of PRECINCT CAPTAIN! Bold, I know. The main reason for this choice was Spirit's body and the fact that it's easier to run Mutavaults and Spirit in the same deck than the mana-greedy Captain. Three power is perfect at the two slot. It punches Caryatid to death, it punches Courser to death with a little help (Spear or Ajani's Presence or Baby Ajani). That's enough said. Beyond that though, its ability is actually relevant against a decent chunk of cards that see standard play: Izzet Charm, Eidolon of Blossoms, Sphinx's Rev, Bident of Thassa, two Underworld Connections, Divination, Azorious Charm, Ephara, Keranos, Read the Bones, and Wild Guess.

Ajani's Presence was an option I just stumbled upon. A main deck four mana counter to Supreme Verdict is a welcome boon to white aggro decks. In tandem with all the 3/1's I play, it can take Courer of Kruphix by surprise. It functions as a counter spell to removal, a combat kill spell, or a means of reaching lethal. This card is worth it.

Outside of those two cards (which are two of the main reasons for the decks success) it's pretty standard fair. You have the good Battalion guys, Mutavaults, and the staple white creatures. A lot of lists skip Banishing Light which I feel is a terrible mistake - playing 6 exile effects main board can be brutal against a lot of decks that don't drop anything worthwhile until turn three anyway. From there if you banish their three and four drops, your win is usually just around the corner if not already secured.

That's all I have to say about it. If you have any more questions, feel free to ask. If you decide to put it together, let me know how it performs for you.

How to Play

There are several lines of play in this deck. You really have to play every hand as it comes, but I play it very aggressively. I will often push through as much damage as quickly as I can rather than play more creatures. Usually this involves animating Mutavault to trigger Battalion or dropping a Brave the Elements to take a big chunk out of your opponent's life total.

Sideboarding is fairly straightforward.

Versus U/W/X Control:
-3 Banisher Priest
-3 Banishing Light
+3 Frontline Medic
+2 Rootborn Defenses
+1 Godsend

In the early turns don't animate Mutavault unless they are tapped out. Mutavaults will often win you the game against control, so don't throw their lives away if you can help it. The five mana combo of Godsend + Mutavault can be a great way to beat them. Ajani's Presence and Rootborn Defenses both offer counters to Supreme Verdict. The aggressive bodies of your 1 and 2 drops will sometimes end the game before U/W control can get ahold of it.

Versus B/X Devotion:
-3 Banisher Priest
-1 Dryad Militant
+3 Frontline Medic
+1 Banishing Light

This is the snap sideboard choice I make against black. It lets you attack into Desecration Demon and a wall of Pack Rats without losing anything. Pack Rats is the card that can easily beat you here, though. Thankfully, a lot of decks are running less Pack Rats or removing them all together. If this happens, you might have to go to a board stall and set up lethal with Brave the Elements in hand. Use Ajani's Presence and Brave the Elements as counter spells to their removal if they're not going crazy with rat tokens. This is a hard, but definitely winnable matchup. A lot of mono B decks have taken Drown in Sorrow out of their boards which is nice. Golgari Devotion sometimes has Golgari Charm, though, so watch out for that one.

G/R/X Monsters:
-3 Brimaz, King of Oreskos
-3 Dryad Militant
-1 Spear of Heliod
-1 Brave the Elements
+3 Frontline Medic
+3 Celestial Flare
+1 Godsend
+1 Banishing Light

This is what you're meant to beat, daunting as the card advantage in these machines is. You slow down a bit, but you bring in more removal and Godsend is a god-send in this matchup. Celestial Flare can come in as additional answers to Caryatid/Courser walls and of course it's your best answer to Stormbreath Dragon.

G/X/X Enchantress:
-3 Dryad Militant
-1 Spear of Heliod
-1 Brave the Elements
+3 Keening Apparition
+2 Deicide

These decks often feature unexpected sweepers. Doomwake Giant and Golgari Charm can really hurt. Satyr Wayfinder shows up eager to trade. Nyx-Weaver and Courser can also gum up the battlefield. Again, though, this is just a midrange deck that doesn't feature Hexproof so your 6 main deck banishing effects really shine here and your ability to punch through Coursers and other walls makes this a decent matchup.

G/X Hexproof:
-3 Banisher Priest
-2 Imposing Sovereign
-1 Spear of Heliod
+3 Celestial Flare
+2 Deicide
+1 Godsend

Celestial Flare helps a lot if you draw it. Make sure you save it until the last minute or until they get Unflinching Courage on something. Use Deicide on Unflinching Courage as well. Save Banishing Light and Banisher Priest for Voice of Resurgence. I haven't played this matchup more than 2 games (I won 2-0).

RDW/Boros Burn:
-3 Banisher Priest
+3 Frontline Medic

This seems like it might be a tough matchup. A 2/2 First Striker, a creature that does 2 damage whenever you touch a card in your hard, and a spell that kills most of your creatures while dealing 3 to your face. Ouch. On the plus side, exiling is the interaction you want to hit Chandra's Phoenix with. This might be worth devoting two sideboard slots to, but only if you see this deck often. I would consider Blind Obedience as an option.

Mono U Devotion:
-3 Dryad Militant
+1 Banishing Light
+2 Deicide

Militant is kinda crappy against Tidebinder Mage. This matchup is a really good one, though. Save save save save your removal for Master of Waves. I can't stress this enough. Deicide is obviously there for Thassa, but hitting a Bident or if the list is running Hall of Triumph - those are fine choices, too.

Deck Tags

  • White Weenie
  • Aggro
  • Pre-M15 Standard
  • Silver Bullet

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,442 times.

Mana Curve

Mana Symbol Occurrence

460003

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Standard] White Weenie

I'll be taking this to the TCGPlayer 5K this weekend in Indy and will report back with the results.

0
Posted 07 June 2014 at 01:59

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I finished 3-4. It was pretty disappointing for me - the result of getting flooded and mana screwed six of my games. I kept track. I made a sideboard change of adding two Blind Obedience in the place of the Banishing Light and the Godsend. This was to help against Burn. The tournament was dominated by Burn and Jund Monsters - two decks I never saw. My games were:

B/G Dredge: 2-1
I tapped my creatures out game two not anticipating a Nighthowler giving him exactly lethal.

U/W Control: 1-2
I had no idea what he was playing game one. He kept a rough five card mull. Game two he came back from 1 life. Game three he came back from 2 life. He said he felt U/W was smoother than U/W/X. I guess?

R/U/G Monsters: 2-0
THIS is what I wanted to see. Monsters decks! This was a swift defeat. Ajani's Presence and game two Celestial Flare ate his Caryatids and I Banished whatever he tried to stabilize with.

U/W/R Control: 2-1
I like my matchup against control. Game three I played back-to-back Rootborn Defenses and Ajani's Presence with a Spirit of the Labyrinth in play. :)

Izzet Midrange: 0-2
What the heck?! Rogue deck, like mine. Keranos was a major problem, killing my guys for several turns after he had burned some of them early.

Brave Naya: 1-2
My mouth lost this one for me. I had to mulligan to five cards game three. I boarded in Celestial Flare to adapt to Naya's plan of Unflinching Courage against aggro decks. When I had a six card landless hand, I showed it to my opponent. He noticed that I had brought in Celestial Flare and then completely played around it after I drew my five. I would have won if he had fed his Fleecemane with Courage equipped to me, but he only ever double blocked or double attacked.

Golgari Devotion: 0-2
Mana screwed with him playing turn two Pack Rat each game.

0
Posted 08 June 2014 at 02:27

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White is my least favorite color, but this deck scares me. What you've done here is something I really respect and fear. There are so many decks out there now relying multi-facet combos and turning the tables mid-game. This deck deserves respect because it slaps all of these trendy over-thought decks in the face. Easy to play, easy to win! I really have nothing to add, except for asking if you've ever considered Fencing Ace, though all your creatures really seem to have a job in the deck, and perhaps sideboarding Eidolon of Rhetoric to help cork faster/combo decks? Otherwise, really awesome job with this.

1
Posted 08 June 2014 at 04:54

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Thanks for the respect! I think aggro is well positioned in the format and, like I said, I favor the consistency of mono color aggro to a more powerful option like Brave Naya. The 5K ended up being a bit smaller than I would have liked and I didn't see the match ups I wanted. This deck has been doing extremely well at my store which is chock full of Green-shell midrange decks and U/W/X control.

Your comment about smacking over-thought decks is true. I have no idea how many games my opponent just seems to do nothing because I've killed them on turn 4 or they have their recovery plans completely foiled by the utility of the cards in white.

Fencing Ace, hmm. If he was a 1/1 for 1 I would consider him over the Dryad Militant for sure. As it stands, I think the 3/1 bodies are necessary at the two spot and Imposing Sovereign is indispensable.

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Posted 08 June 2014 at 07:03

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