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This was my main-deck from the M15 pre-release. I ended up taking first with it which is surprising because it felt very underwhelming to put together. I took the white pack thinking white looked the strongest, but didn't get doubles of any of the commons I was hoping for. My packs were almost a perfect split between the colors, but with two charging rhinos and the other green cards above offering me a different game plan if the games went long, I jammed green. It was a success.In the sideboard I included some of the incentives to go with the other colors in my pool.
The plays are pretty straightforward, but really hand-dependent. It is an extremely under-impressive list, but also a very consistent one. I only lost one game the entire time and that was to a turn 2 Spirit Bonds, turn 3 Yisan, the Wanderer Bard which felt pretty unbeatable if you don't have removal for them. My opponent went and fetched a 1 cost creature turn 4 and dumped a Spirit from Spirit Bonds. The next turn he fetched a 2 cost creature and dumped a Spirit. Next a 3 cost creature plus Spirit and played a 2 cost creature from his hand. Next a 4 cost creature and Spirit plus a removal spell for one of my guys. After that he was playing heavily from his hand and getting full value from Yisan while being able to search toolbox-style creatures from his deck. It was as busted as it sounds.
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