muktidata

213 Decks, 76 Comments, 13 Reputation

Oh I also forgot to mention cards like Illness in the Ranks and Virulent Plague, which alongside cards like Forbidden Orchard, Hunted Troll, and Pain Artist can make for a good time.

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Posted 01 December 2017 at 15:43 in reply to #609180 on The LEGENDARY CONTROL DECK

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WB instead of UB is nice for a tap-out midrange deck. Torpor Orb, Hushwing Gryff, and Tocatli Honor Guard offer enough redundency that playing Eater of Days, Hunted Horror, Dust Elemental, etc. becomes reliable. Disruption comes in the form of discard and path and your Torpor Orbs randomly hate certain decks out of even functioning (Counters Company, Hate Bears, etc.).

If you stay UB adding Torpor Orb seems like a necessary inclusion. Serum Powder is a janky thought to help find your nut draw. Echoing Truth can be generally useful and clear up tokens. 20 lands plus Remand and Serum Vision doesn’t seem like nearly enough mana to cast 3 and 4 cmc spells. If you had dorks or rocks it could work, but you would benefit from upping the land count. While Hero’s Demise is on-theme, without Leyline it’s doesn’t hit much if anything against certain decks.

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Posted 01 December 2017 at 11:57 as a comment on The LEGENDARY CONTROL DECK

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Ah yes, the ole budget modern deck playing three colors. What could possibly go wrong?

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Posted 16 April 2016 at 03:19 as a comment on modern on a budget: cruel lore

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You're proving my point. Firewalkers are not the best option against burn and completely useless against the rest of modern. Finks is good against any creature-based aggro deck and great versus burn.

I don't get it. My Pilgrim suggestion was clearly aimed at the OP. How is your comment not directed at my suggestion and thusly at the OP?

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Posted 02 March 2016 at 21:44 in reply to #576687 on Hating the Menace

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I suggested adding an additional dork because:

1) You have 3 Ghost Quarters in your 22-land deck that wants to curve out into Wilt-Leaf Liege. Quarters are to be used immediately versus Eldrazi and that is going to put you behind on mana if you don't have an opener with a dork in it.

2) I suggested doing something other than running 12 non-creature spells. My suggestion was to go a little bigger (Thragtusk, Sigardra Host of Herons, Archangle of Thune, etc.) or play some major tump cards (like Worship, Linvala Keeper of Silence, etc). Filling out your curve a bit more is also an option.

My CoCo suggestion was to swap the deck entirely to a Human CoCo Tribal deck because I think it is better against Eldrazi (and the rest of Modern for that matter) than a Liege midrange deck at the moment. If Jund is your meta, Smiter/Liege decks are great. If Snapcaster Mage is dominating, Dryad Militant is great. But against Eldrazi, I'd rather have Champion of the Parish/Knight of the Reliquary outsize the Eldrazi, Fiend Hunter/Banisher Priest FTK them, Riders of Gavony trump them, and Eternal Witness/CoCo outvalue them. But I didn't want to simply say, "Play this not that."

I disagree that Kitchen Finks isn't your best option against aggro decks and burn. Baloth is slow (in your already slow deck) and gets countered by command/skull crack. Finks comes in only losing half its lifegain to a command and is eager to trade with a goblin guide/wild nacatyl only to transform back into a 4/3 the following turn with a followup Liege. The difference between t3 Finks, trade during opposing combat, t4 Liege and t4 Baloth, trade during opposing combat, t5 Liege is significant. In fact in a Liege deck, I'd run some number of Finks main and have access to the full four out of the board. Firewalker again isn't optimal since you don't have red spells to help pad your life total. Burrenton Forge-Tender is better, but still strictly worse than Finks in my opinion.

Viagra, I'm confused:

"Pilgrim is terrible... just use noble hierarch."

"yeah i agree with you more than this guy. I understand you have budget restrictions."

I'm very considerate of budget concerns which is why I was careful to not suggest Hierarch but rather Pilgrim. Anyway, my advice: Trim your non-creature spells. Trim some or all Lions (that card is VERY slow for Modern). Add some Finks. Move your Pridemages to the main. Clean up your lands:

4 Razorverge Thicket
4 Windswept Heath
3 Temple Garden
3 Ghost Quarter
2 Stirring Wildwood
2 Forest
2 Plains
1 Horizon Canopy
1 Gavony Township


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Posted 02 March 2016 at 18:10 in reply to #576687 on Hating the Menace

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You might have better luck with a Collected Company Human Tribal variant. Avacyn's Pilgrim and Champion of the Parish for one drops, the rest kind of builds itself. Riders of Gavony help against Eldrazi and other tribal decks while Intrepid Hero is great in the board for big creature decks.

Tinkering with this specific list: I think you have too many non-creature spells and that Selesnya Charm is cool but only hits Reality Smasher in the most popular U/W list. I'd lower your non-creature spells unless they're haymakers. Dromoka's Command is likely better than Charm and I'd only recommend it as a one-of if played. I'd add two of the G/W Manland. Knight of the Reliquary is good at being bigger than the 'Drazi if you can get some more fetches involved. 4 Temple Garden is likely too many and 5 of each basic is probably too many as well. I'd get some other duals involved - Manland, Razorverge Thicket, ideally Horizon Canopy (likely cost-prohibitive), and maybe a copy of the land that turns colorless into GG/WW/GW which pairs nicely with all your colorless sources (which you have a lot of - might want to turn one of your Quarters into a colored land).

I'm also not sure about Dryad Militant. Maybe Avacyn's Pilgrim is just better? You could swap to Avacyn's Pilgrim, and get some Thragtusk action in there. Always fun. Or play a main deck Worship. Also for sideboard, Kitchen Finks seems better in your Wilt-Leaf deck than Firewalkers since you can't trigger your own Firewalkers and Finks cushions every aggro matchup, not only Burn.

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Posted 02 March 2016 at 08:36 as a comment on Hating the Menace

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Hardened Scales should be in here. Hangarback Walker is great.

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Posted 23 August 2015 at 21:52 as a comment on Jund Counter Deck

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Yeah, you're right! I considered both but I think the bodies are big enough that we can just rely on the beat-down plan. The flex spots that those might fall into went to Encrust instead to help fight against Dromoka's Command and give you another target for Kruphix's Insight.

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Posted 06 August 2015 at 19:21 in reply to #558138 on Standard Simic Shields

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If you have Cockatrice we could play a friendly best of 3?

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Posted 18 June 2015 at 03:17 in reply to #552717 on Decks with Stuff: R/W Warriors

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This list cost $4 more than cows deck by this site's ridiculous standards, so I believe you could buy it for $20 if you shopped around. $20 mono red is excellent and $20 mono white (the list I posted) might get you a few FNM wins, but the "rw warriors" deck here is garbage. If you're going to build a budget deck, do it right - make something that doesn't go 0-5 at FNM.

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Posted 17 June 2015 at 13:29 in reply to #552717 on Decks with Stuff: R/W Warriors

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I improve the deck and it becomes bad? I don't advise building multi-colored decks on a budget that won't pay for the mana fixing. There are plenty of good mono-colored options. I wouldn't want my Arashins to rot in my hand or be unable to activate Alesha due to playing 20 basics. Mana fixing gets more important the more aggressive your deck is, so no, I can't recommend we play coordinated assault and burn spells in a "warrior" tribal deck where the only pay-off for our tribal restrictions is a three-of Arashin Foremost.

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Posted 10 June 2015 at 05:28 in reply to #552717 on Decks with Stuff: R/W Warriors

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I don't see why this has to be two-color. Why not a mono-white version:

4 Mardu Woe-Reaper
4 Dragon Hunter
4 Seeker of the Way
4 Oreskos Swiftclaw
4 Dromoka Warrior
4 Hidden Dragonslayer - your other 3-drop
4 Arashin, Foremost

3 Devouring Light
3 Valorous Stance
1 Spear of Heliod
2 Citadel Siege

23 Plains

3 Arashin Cleric
3 Glare of Heresy
3 Mastery of the Unseen
2 Erase
1 Devouring Light
1 Hall of Triumph
1 Valorous Stance
1 Surge of Righteousness

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Posted 09 June 2015 at 00:25 as a comment on Decks with Stuff: R/W Warriors

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It's all good. I prefer to make my own decks as well. I got 3rd in a PPTQ on Saturday with this exact 75 because I didn't have time to build anything else. My only loss was to Red/Green Devotion which went on to win the event. Back to back Polukranos game one (he played a second one after I Searing Blood and Arc Lightning'ed the first one), Polukranos and Whisperwood Elemental game two with me seeing zero sideboard cards was enough to really tax my puny removal to the point that I couldn't win.

I think if you're going to go bigger like you list, I'd put in Thunderbreak Regent as a four-of and take out the Monastery Mentors.

One cool deck that I saw at the PPTQ was a Naya burn deck that featured Grandmaster and Mentor. Atarka's Command is really good and it used it to great effect (making your Monk tokens into 3/3's is pretty sweet).

Good luck to you!

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Posted 06 April 2015 at 18:57 in reply to #543695 on Jeskai Aggro (prowess monks)

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I don't want to put in cards that can't go to my opponents face in the main deck, so it's a consideration for the sideboard only. But since I'm also using Black and there's no relevant pro-Black creatures in Standard right now, it doesn't make any sense to use a situational removal spell (only affects non-flying) instead of just a "destroy" effect. Roast is also worse against Dromoka's Command and pump spells like Abzan charm.

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Posted 30 March 2015 at 23:10 in reply to #543694 on Jund Burn Standard

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I played the following list to a FNM win on Friday. When Khans first came out, I played a similar list and just missed my bubble match for the top 8 of a TCG Player 5k. Those were the only two times I've played burn in the current standard (other than testing) and both times it felt great. I feel like this list is fine. Being this low to the ground means people can definitely out power you, but if they take 2-3 damage off their lands and Swiftspear is able to deal 4-5 damage or Outpost Siege sticks, it's usually a pretty easy win. I will say you have to play well and make good decisions to win with it, though.

4 Monastery Swiftspear
4 Seeker of the Way
4 Soulfire Grandmaster
4 Stoke the Flames
4 Lightning Strike
4 Magma Jet
4 Searing Blood
3 Arc Lightning
3 Wild Slash
2 Outpost Siege
1 Chandra, Pyromaster
11 Mountain
4 Temple of Triumph
4 Battlefield Forge
3 Plains
1 Wind-Scarred Crag

3 Brimaz, King of Oreskos
2 Glare of Heresy
2 Erase
2 Banishing Light
2 Outpost Siege
2 Chandra, Pyromaster
2 Roast

vs. Tokens:

-4 Monastery Swiftspear
-3 Wild Slash (seems counter-intuitive, but you're already overloaded on 2-damage spells for their guys)

+3 Brimaz, King of Oreskos
+2 Glare of Heresy
+2 Chandra, Pyromaster

vs. Abzan Control:

-4 Searing Blood
-3 Wild Slash
-3 Arc Lightning
-1 Monastery Swiftspear

+2 Outpost Siege
+2 Roast
+2 Banishing Light
+2 Glare of Heresy
+3 Brimaz, King of Oreskos

vs. Blue/Black Control:

-4 Searing Blood
-3 Arc Lightning
-2 Wild Slash

+3 Brimaz, King of Oreskos
+2 Chandra, Pyromaster
+2 Outpost Siege
+2 Banishing Light

Other matchups like Abzan Aggro should be pretty obvious in terms of sideboarding. Usually if their creature deck goes bigger, you want Roast/Glare and no Wild Slash, etc.

Hope this is helpful.

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Posted 30 March 2015 at 22:56 as a comment on Jeskai Aggro (prowess monks)

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Thanks! I like the idea of it. I haven't play tested it yet, but it seems pretty straight-forward.

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Posted 13 February 2015 at 14:45 in reply to #534447 on Naya Tokens [STANDARD]

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Let me know how you like Cloudform.

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Posted 06 February 2015 at 22:57 in reply to #533982 on Blue Devotion Midrange

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Hey there!

Not enough land. You're playing 4-drops (and not just a few) with zero scry lands and no card draw. You're going to want 24 lands. If you want to live life on the edge, you could try 23. Last season, Mono U Devotion ran 25 (because of Mutavault) and had a curve similar to yours.

Thassa's Rebuff. I can't agree with this one. Seems inconsistent where you could just play Negate if worried about non-creatures or Nullify if worried about creatures or Dissolve if absolutely needing the counter in the deck.

Polymorphist's Jest. Is 3 too many? Seems like a solid one-of. Obviously two is rarely needed in the same game. I can see wanting to draw it more often and playing >1 for that reason, but I think that's overkill.

Three drops. Alright, I'll be the first to admit it, the Blue thee drops are terrible right now. I don't think this means we ignore them. Your deck almost always takes turn three off. I recommend Cloud Form. Two pips, evasion, hexproof, it's the best we got.

My suggestion:

-3 Thassa's Rebuff
-2 Polymorphist's Jest
-1 Singing Bell Strike

+2 Island
+4 Cloud Form

I left the other stuff alone because my assumption is that you have a lot more experience playing the deck than I do. Is Encrust bad? It seemed like the other go-to three drop.

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Posted 05 February 2015 at 18:19 as a comment on Blue Devotion Midrange

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That's secondary to the two-for-one risk that auras always present. I'll cast (AURA) on (CREATURE). In response, I'll caster (REMOVAL) on (CREATURE). Definition of a two-for-one. In Ensoul Artifacts' case, you're turning your artifacts into creatures to be killed. You might think Darksteel Citadel is strong, but have you considered Abzan Charm, Chained to the Rocks, Banishing Light, or any number of other cards that are widely played right now. I don't think the risk is usually worth the reward.

I think if you want to run Ensoul, you ought to have 12-16 targets for it. Just so it's not dead sometimes ON TOP of the other bad scenarios for the card. I think in your list there's too much variance. You have some creatures (not very many honestly), some counterspells/bounce spells, and no way to draw cards. So let's say you do stick that threat and leave up counter magic. How quickly can you actually beat your opponent? With Ensoul it takes 4 turns. But how often are you going to be able to get one of your 10 artifacts, cast Ensoul on it leaving up counter magic, not have it killed the very next turn, get a chance to protect it with counter magic AGAIN, and possibly win after that.

I don't see Angel working in your list either way. So how about something like this:

4 Ornithopter
4 Springleaf Drum
4 Hypnotic Siren
4 Triton Shorestalker
4 Welkin Tern/Vaporkin
4 Ensoul Artifact
4 Military Intelligence
4 Cloudform
4 Illusory Angel
2 Hall of Triumph
4 Darksteel Citadel
18 Island

It's ALL plan A, but that's not always a bad thing. I think it's a deck that can actually run Illusory Angel and actually run Ensoul Artifact with enough targets. You don't have any interaction with opposing threats or against opposing removal, but you present an evasive situation that could be hard to race and Military Intelligence can really stretch opposing removal to its limits. Cloudform is also a nice evasive pain. The sideboard could feature some counterspells against board wipes and maybe some Polymorphist's Jest for blowouts versus midrange decks that can race you like Temur.

Just some thoughts.

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Posted 05 February 2015 at 10:29 in reply to #533791 on Big Blue Bad Boys

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I meant Rest in Peace not Stoney Silence, lol.

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Posted 04 February 2015 at 17:55 in reply to #533726 on Tempered Steel

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