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play pirates, beat face, steal stuff, be super annoying, draw a lot
mull for card drawtry to draw into either pirates (if your facing control) or removal (if your facing aggro)ride it out until you can either win with combo (red suns or blue suns or words of wind) or aggro people out while taking their stuff with the admiralyour other outs are TNN with umezawas jitte, kormus bell lock, dark depths + stage, or captivators for massive swing
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NOTE: Set by owner when deck was made.