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I noticed before with my list that by the time I got to the point when I got the combo off the game was already way over. This deck is a very robust combo deck. For one it can act on it's own as a human tribal deck with tons of control elements and synergies. Just taking out the yard doesnt make much of a difference with 7-11 damage coming at you every turn and your out of blockers because lightning bolt is amazing.Or that you might have been silenced for over 4 turns and now im just cruising while i smack you to death with 2/2's and maybe teferi.When the combo does go off though... Oh boy.The things this combo can do.Make a haster with potentially infinite powerGain you infinite lifeDestroy all landsReturn all permanents to thier owners handsInfinite damageMind Crank for 4-7Give all instants and sorceries in your yard flashbackPermanently exile creatures (sac fiend hunter with its etb on the stack)and of course, win games.This deck is hilariously fun and very interactive.Go nuts my friends. Go nuts.
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