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This is how to win sometimes on turn 2 and many many times on turn 3 with aggro.The different approaches you can take this deck is intense however at it's core this is a blitz deck.The perfect win would be a turn 1 mass hysteria, then on turn 2 ritual and manamorphose and gitaxian probe and burning tree emmisarry into a double 14/14 and 15/15 haster for the kill (this did happen to me once and my god did I nearly crap my pants).The more reasonable wins come from drop a t1 hysteria or loyalist and then a t2 pyromancer into tons of cantrips and a storm elemental and maybe a mass hysteria to swing for tons on turn 3. Mass hysteria makes this deck rediculous. Without it we cant win unless we have the best luck in the world before turn 3 and with it we have a hasted army of death that will beat the opponent into submission before they can even blink.
get to 2-3 lands thats all you need and you cantrip enough to find itdrop any number of pyromancers and other things to go nuts and generate stormswing out
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Sorry, but donĀ“t understand this: "The perfect win would be a turn 1 mass hysteria, then on turn 2 ritual and manamorphose and gitaxian probe and burning tree emmisarry into a double 14/14 and 15/15 haster for the kill""HOW???? with Storm Entity??
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you cantirip a ton of probes and manamorphose to generate storm, use burning tree emissary to generate storm and use pyretic rituals to generate enough mana to drop two storm entitiesthe deck is basically the bastard child of storm and aggro. It plays like it, and this play did happen once but i litarally was in magical christmas land with the perfect hand.Usually your just attacking for around 7-10+ on turn 3